Demon
User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Community Chest 4 > The New Community Chest 4 Sign-Up Thread (SUBMISSIONS CLOSED!)
Pages (10): « First ... « 6 7 8 [9] 10 »  
Author
All times are GMT. The time now is 03:38. Post New Thread    Post A Reply
Processingcontrol
Senior Member


Posts: 1559
Registered: 09-10


Episode: E1

Title: Between the Cracks

Filename: CC4_PC4 (CC4_PC3 was some map I started but gave up on)

Texture Code: PC_

MIDI: The cave music from Super Mario World 2

Name to be Credited Under: ProcessingControl

Old Post Nov 10 2011 01:51 #
Processingcontrol is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
The Green Herring
Community Chest 4 Leader


Posts: 1357
Registered: 05-07


I have approved skillsaw's Slugfest for episode 1 (MAP01-11). And with that, submissions for MAP01-11 are officially closed! All unfinished entries for episode 1 have been moved to episode 2 until further notice. Keep on goin', guys; only seven levels left!

__________________
- The Green Herring

Get Community Chest 4 here!

Old Post Nov 11 2011 01:58 #
The Green Herring is online now || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Processingcontrol
Senior Member


Posts: 1559
Registered: 09-10


I don't think "The falls of doom" will work well with the E2 sky and is too easy for E2, and I submitted that months ago... :|

Old Post Nov 11 2011 02:46 #
Processingcontrol is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Mithran Denizen
Senior Member


Posts: 1280
Registered: 05-10



Processingcontrol said:
too easy for E2

What's wrong with having an easy E2 map or two? Difficulty progression through the episodes doesn't have to be totally linear.

Old Post Nov 11 2011 03:05 #
Mithran Denizen is online now || Blog || PM || Post History || Add Buddy IP || Edit || Quote
[WH]-Wilou84
Member


Posts: 547
Registered: 12-06


I suggest moving "The Grotto" to the beginning of episode 2 then, as the map is longer than many E1 maps, and the sky is rarely seen in The Grotto anyway. Doing so would allow for either Suburbia or The Falls of Doom to be included in E1.

Old Post Nov 11 2011 08:59 #
[WH]-Wilou84 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
C30N9
Senior Member


Posts: 1331
Registered: 11-10



The Green Herring said:
I have approved skillsaw's Slugfest for episode 1 (MAP01-11). And with that, submissions for MAP01-11 are officially closed! All unfinished entries for episode 1 have been moved to episode 2 until further notice. Keep on goin', guys; only seven levels left!

Mr. Freeze ain't gonna like it... :P

BTW it's 11/11/11, so it's a warning.

Last edited by C30N9 on Nov 11 2011 at 15:43

Old Post Nov 11 2011 11:02 #
C30N9 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
C30N9
Senior Member


Posts: 1331
Registered: 11-10


- Delete -

Last edited by C30N9 on Nov 11 2011 at 15:43

Old Post Nov 11 2011 11:58 #
C30N9 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Phobus
Forum Staple


Posts: 2925
Registered: 10-06


Fuck yeeyah!

As something of a status update from me - I'm doing a bit every day now and I'm confident that the upcoming weekend will allow for me to have a finished map in time.

Old Post Nov 11 2011 17:31 #
Phobus is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
purpleyoshi13
Junior Member


Posts: 111
Registered: 12-10


I'm Dropping Both Maps I Have.

Sorry, Maybe if by some miracle the inspiration nuke goes off I'll be able to, but in this state, it's not going to happen.

Old Post Nov 11 2011 18:41 #
purpleyoshi13 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Processingcontrol
Senior Member


Posts: 1559
Registered: 09-10



Mithran Denizen said:
What's wrong with having an easy E2 map or two? Difficulty progression through the episodes doesn't have to be totally linear.

I guess, but that map is still really reliant on the E1 sky and has many outdoor areas. I really hauled ass to get it done quickly once there was only one E1 spot left. I don't want to make a big deal of this and whine all over the thread (I guess I could just release it separately), but it's still very annoying.

Old Post Nov 11 2011 22:25 #
Processingcontrol is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
The Green Herring
Community Chest 4 Leader


Posts: 1357
Registered: 05-07


Actually, the level doesn't look bad with SKY2 at all. Besides that, there's no problem switching this level and Slugfest around if you really, really want episode 1.

In any case, I'm approving The Falls of Doom. The texturing is a bit quirky to me, and there are a few minor gameplay issues (e.g. fighting an arch-vile with a rocket launcher in a small room, though there are places to hide and distance yourself from him,) but nothing that can't be fixed in a jiffy. Otherwise, it's a decent level!

__________________
- The Green Herring

Get Community Chest 4 here!

Old Post Nov 11 2011 22:29 #
The Green Herring is online now || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Processingcontrol
Senior Member


Posts: 1559
Registered: 09-10


But some of the lighting is rather strange.

I guess I'll stick to E2 at the moment, but I would appreciate it if someone could switch episodes with me.

TGH, could tell me some of the areas where you thought the texturing in my map was weird? Anyways, I'm glad you liked it!

Old Post Nov 11 2011 23:09 #
Processingcontrol is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
esselfortium
A Major Doomworld Concern


Posts: 7030
Registered: 01-02


The lighting there looks fine to me, Processingcontrol. I don't think it looks bad to use a starry sky with reasonably bright outdoor areas. Moonlight and ambient lights cast outside the buildings and stuff :)

Old Post Nov 12 2011 01:15 #
esselfortium is online now Twitter account Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Katamori
Forum Staple


Posts: 2781
Registered: 08-10



Processingcontrol said:
But some of the lighting is rather strange.

What's the problem with this shot? It looks OK.

Old Post Nov 12 2011 11:45 #
Katamori is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Processingcontrol
Senior Member


Posts: 1559
Registered: 09-10


I just think the lighting is a little too bright, but if you guys think its okay then I guess I won't change it (Less work!)

Old Post Nov 12 2011 14:45 #
Processingcontrol is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
eternal slumber
Junior Member


Posts: 219
Registered: 10-04


I think it looks good too. That sky's gnarly.

Old Post Nov 12 2011 16:55 #
eternal slumber is offline || Blog || Post History || Add Buddy IP || Edit || Quote
Keeper of Jericho
Member


Posts: 274
Registered: 12-09


I'll sign this map up just in case we won't have enough at the deadline. Been working on it for a while, layout is roughly 75% done, gameplay needs to be added, but I think I can get it done in time, but I won't mind if others take my place, I already gave a map for this after all (if it's been approved, that is).

Episode: Episode 2
Title: The Forgotten Base
Filename: CC4_KoJM2.wad
Texture Code: cc4-tex.wad
MIDI: "Waiting for Romero to Play", music of Doom 2 map 18.
Name to be Credited Under: Keeper of Jericho

Old Post Nov 12 2011 19:10 #
Keeper of Jericho is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Processingcontrol
Senior Member


Posts: 1559
Registered: 09-10


TGH: You can take "Between the cracks" off the list; it ended up being too big for me to finish in time.

Is okay if I submit a single player version of my 32 in 24 map that I've been working on?

Old Post Nov 15 2011 01:28 #
Processingcontrol is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
The Green Herring
Community Chest 4 Leader


Posts: 1357
Registered: 05-07


Officially, you're not allowed to submit a level that's already released, but a deathmatch level with single-player features built into it may qualify as a different WAD release depending on the extent to which you edited and added to it. What do you all think?

__________________
- The Green Herring

Get Community Chest 4 here!

Old Post Nov 15 2011 01:47 #
The Green Herring is online now || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Mithran Denizen
Senior Member


Posts: 1280
Registered: 05-10



The Green Herring said:
What do you all think?

I'd much rather see a totally original map over a DM level conversion, myself, but I suppose it also depends on how much is changed between the two versions, and/or how awesome the single-player result is.

Old Post Nov 15 2011 03:02 #
Mithran Denizen is online now || Blog || PM || Post History || Add Buddy IP || Edit || Quote
eternal slumber
Junior Member


Posts: 219
Registered: 10-04


Oops, I forgot about that rule. Allowing an SP'ed dm map is fine with me, especially if we have trouble getting 32 maps.

Old Post Nov 15 2011 16:01 #
eternal slumber is offline || Blog || Post History || Add Buddy IP || Edit || Quote
Keeper of Jericho
Member


Posts: 274
Registered: 12-09


Finished my second map "The Forgotten Base" today, though I find it doubtful the testers will be done with it before the deadline. >.<

Old Post Nov 15 2011 19:38 #
Keeper of Jericho is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
walter confalonieri
Forum Staple


Posts: 2559
Registered: 07-09


finished my map, now i'll send it to the testers...

Old Post Nov 15 2011 19:58 #
walter confalonieri is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
eternal slumber
Junior Member


Posts: 219
Registered: 10-04


[16:39] <Anigav> Who else is PSYCHED
[16:41] <Anigav> YEAH

Old Post Nov 15 2011 21:45 #
eternal slumber is offline || Blog || Post History || Add Buddy IP || Edit || Quote
Gordon
Mini-Member


Posts: 83
Registered: 11-10


What's going to happen if there aren't 32 maps by tomorrow?

Old Post Nov 15 2011 23:12 #
Gordon is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
darkreaver
Senior Member


Posts: 2029
Registered: 05-08


the earth will crumble to dust

Old Post Nov 15 2011 23:15 #
darkreaver is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Hirogen2
Member


Posts: 503
Registered: 01-02



Keeper of Jericho said:
Finished my second map "The Forgotten Base" today, though I find it doubtful the testers will be done with it before the deadline. >.<

I let my commitment speak for itself. PM returned with favor.

Old Post Nov 15 2011 23:28 #
Hirogen2 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Phobus
Forum Staple


Posts: 2925
Registered: 10-06


End of tomorrow I will have my map in. That's a promise that only Armageddon will get in the way of, I think.

Old Post Nov 15 2011 23:36 #
Phobus is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Snakes
Forum Staple


Posts: 2534
Registered: 09-09


Well, supposing everything gets accepted, maps from the following authors are already or will be in testing stages by tomorrow:

-Darkreaver
-Walter
-Phobus
-Lupinx
-JointRitual/C3
-Anigav
-Keeper

Seven maps for six slots... I'm glad other people stepped up to the plate, as there was no way my map would have been finished in time... Lucky me, now I've got two or three nights of playtesting ahead.

Old Post Nov 15 2011 23:46 #
Snakes is offline Twitter account || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Processingcontrol
Senior Member


Posts: 1559
Registered: 09-10


I'll go ahead and sign up for the revision of my 32 in 24 map:

Episode: 2
Title: Industrial Gothic
Filename: PC_CC5
Texture Code: PC_
MIDI: That one from Duke Nukem 3D (Gotham?) that I used in the original version.
Name to be Credited Under: Processing Control

I'm done with the gameplay, and it came out much better than I expected. I still have a lot of visual stuff I need to work on today and tomorrow.

EDIT: Actually, I think it's ready to send to the testers now.

Even if this ends up getting rejected, trying to finish it with a deadline pushed me to work quicker than usual. :)

Last edited by Processingcontrol on Nov 16 2011 at 04:03

Old Post Nov 16 2011 01:38 #
Processingcontrol is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 03:38. Post New Thread    Post A Reply
Pages (10): « First ... « 6 7 8 [9] 10 »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Community Chest 4 > The New Community Chest 4 Sign-Up Thread (SUBMISSIONS CLOSED!)

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.