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Malinku
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Posts: 586
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This map is so far a dark gothic themed map.

screenshots:
http://i696.photobucket.com/albums/...ap/DOOM0023.png
http://i696.photobucket.com/albums/.../DOOM0024-1.png
http://i696.photobucket.com/albums/.../DOOM0025-1.png
(will get brighter shots and a shot of my current layout)

stats:
don't know atm


* It has 2 custom rock texture made by Pottus. The music thats going in the wad is made by Fisk.

Old Post Mar 8 2010 15:07 #
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valkiriforce
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Nice shots, looks fluid.

Old Post Mar 9 2010 07:05 #
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Malinku
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current layout

Old Post Mar 9 2010 22:09 #
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Philnemba
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Good screenshots and nice layout so far.

Old Post Mar 9 2010 22:58 #
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Christoph
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I definitely like the look/feel of this map so far...

Old Post Mar 17 2010 06:36 #
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Malinku
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first teleport you incounter. It looks a lot more powerful then it really is. (the shot shows an ealy version)

http://i696.photobucket.com/albums/.../DOOM0028-2.png

After first teleport(group) the theme changes to a more human built base theme.

Old Post Mar 22 2010 14:41 #
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Malinku
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Update: Haven't worked much on my map due to school.
but I'm starting to add in the tech base area which is the second to last area.
so I'd say about 10-20% done with the map

Old Post Apr 29 2010 15:28 #
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Dutch Doomer
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Cool map. CC4 is going to be an pretty damn good set of maps.

Old Post Apr 29 2010 21:40 #
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MajorRawne
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This is looking like a fine example of Pure Win :)

Old Post May 1 2010 16:57 #
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Malinku
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I have not worked on this much the past month but I'll will do a lot of work on it this month as I finished up a lot of other stuff I was doing (DM mapping and practicing monster placement).

Old Post Jun 1 2010 03:14 #
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edoanimus
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Hey Malinku, a special request since my MAP32 is now officially in the "completed" category:

Could you make the secret exit a deathtrap (Scythe 2, or E1M8 style)? I optimized MAP32 to be played from a pistol start and the reintroduction of all the weapons (which differs depending on difficulty) is part of the map's theme.

Just a thought, it's up to you, obviously. I love it when WADs have some degree of continuity from one level to the next (a hard task in a community project) and if you wanted to design the secret exit area as a segue into my map that'd be double (perhaps...triple) awesome!

Old Post Jun 2 2010 04:33 #
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TheMionicDonut
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Is that even possible for a secret exit?

Old Post Jun 2 2010 06:32 #
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Snakes
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Seems like there'd be several ways to do that with Boom. Having a voodoo doll slide over a linedef action 124 just after a player telefrags another voodoo doll, for example. Hell, in vanilla you could force a death slide over a linedef with action 124... though that confuses people (there seemed to be a lot of complaining about Scythe 2 MAP25).

Old Post Jun 2 2010 07:17 #
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printz
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TheMionicDonut said:
Is that even possible for a secret exit?

Yes. Propel a dead body that belongs to a player into the exit. It can easily be done with currents, but with barrel land-mines it's tastier.

Old Post Jun 2 2010 09:08 #
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TheMionicDonut
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Yes I know such a thing was possible, but he seemed to have been asking to do it like E1M8 where you end the level by actually dying. i dont think you can do that to get into secret levels. Of course there are Boom compatible ways to circumvent it.

Old Post Jun 2 2010 20:44 #
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edoanimus
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Just to clarify, yes, I meant a death slide. Ignore my ignorant comment about E1M8 (I realize that death style doesn't actually kill you, oops).

Old Post Jun 2 2010 22:15 #
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Malinku
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ok I'll make the exit like that


the basic look of the "tech base" area (with auto align abuse)
http://i696.photobucket.com/albums/...0606_165931.png

Last edited by Malinku on Jun 6 2010 at 23:07

Old Post Jun 6 2010 20:00 #
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