Sarge
User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Community Chest 4 > CC4 Map "Shaman's Device" (Finalized)
Pages (2): [1] 2 »  
Author
All times are GMT. The time now is 20:33. Post New Thread    Post A Reply
lupinx-Kassman
Senior Member


Posts: 1428
Registered: 10-06


The follow-up to "Interstellar Sickness" (and originally part of that map before I split it off.) Omega station's A.I. "Shaman", has been corrupted by hell's influence and is attempting to activate a large gateway to hell directly above Earth from space. It will do anything to stop you from interrupting it's mission. Can you destroy Shaman before it is too late, or will you have no choice but to return to hell once again?











Once again its space themed, only this time it is mostly indoors and uses a much darker theme (like umm...dark forces textures), as well as few new ones to complement the theme.

Last edited by lupinx-Kassman on Dec 4 2011 at 12:24

Old Post Jul 14 2010 06:42 #
lupinx-Kassman is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
The Green Herring
Community Chest 4 Leader


Posts: 1353
Registered: 05-07


Could you at least fill out a form for this level in the sign-up thread before you leave? ;)

In any case, it looks nice from here. Hope to see it eventually.

__________________
- The Green Herring

Get Community Chest 4 here!

Old Post Jul 14 2010 07:57 #
The Green Herring is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
[WH]-Wilou84
Member


Posts: 547
Registered: 12-06


Looking great !
Considering the quality of your "Interstellar Sickness", I can hope for the best here.

Old Post Jul 14 2010 13:02 #
[WH]-Wilou84 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Jimmy
doesn't rhyme with MIDI :(


Posts: 1726
Registered: 04-06


Wow, this looks neat. :D Those textures are especially awesome. Are they entirely custom (I certainly don't recall them from anywhere)?

Old Post Jul 14 2010 14:04 #
Jimmy is offline Twitter account Twitch || Blog || PM || Post History || Add Buddy IP || Edit || Quote
lupinx-Kassman
Senior Member


Posts: 1428
Registered: 10-06


Thanks :).

Jimmy91 said:
Wow, this looks neat. :D Those textures are especially awesome. Are they entirely custom (I certainly don't recall them from anywhere)?

The purple coolant flat was created by Essel. Most of the textures are from dark forces and strife. There are a few I made specific for this map as well.

Last edited by lupinx-Kassman on Mar 24 2011 at 03:49

Old Post Jul 14 2010 21:23 #
lupinx-Kassman is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Philnemba
Senior Member


Posts: 1280
Registered: 09-09


Looks frickin sweet!

Old Post Jul 14 2010 23:55 #
Philnemba is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Kaiser
Doom64 Guru


Posts: 2899
Registered: 08-00


lol, darkforces

Old Post Jul 15 2010 01:18 #
Kaiser is offline Github || Blog || PM || Post History || Add Buddy IP || Edit || Quote
lupinx-Kassman
Senior Member


Posts: 1428
Registered: 10-06


You better not start hating on dark forces, I liked that game :P.

Old Post Jul 15 2010 05:42 #
lupinx-Kassman is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
tehdrunkdemon
Mini-Member


Posts: 52
Registered: 05-10


Looks cool.

Old Post Jul 19 2010 21:24 #
tehdrunkdemon is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
pcorf
Senior Member


Posts: 1517
Registered: 06-05


Looks great. Love it!

I just wish they changed the E2 sky to the Dr. Sleep starry sky.

Old Post Aug 2 2010 07:17 #
pcorf is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
lupinx-Kassman
Senior Member


Posts: 1428
Registered: 10-06


Thanks for the comments guys. I have been reworking the start of the map a bit.



Latest area I have been working on. I wish there was a way to get a cacodemon's ass to not be stapled to the floor at the start of a map.

Last edited by lupinx-Kassman on Jan 22 2011 at 23:55

Old Post Aug 9 2010 20:56 #
lupinx-Kassman is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
esselfortium
A Major Doomworld Concern


Posts: 7027
Registered: 01-02



pcorf said:
Looks great. Love it!

I just wish they changed the E2 sky to the Dr. Sleep starry sky.

Actually, I think it is going to be getting changed. I made this and gave it to The Green Herring a couple months ago:

Old Post Aug 9 2010 21:09 #
esselfortium is offline Twitter account Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
The Green Herring
Community Chest 4 Leader


Posts: 1353
Registered: 05-07



esselfortium said:
Actually, I think it is going to be getting changed. I made this and gave it to The Green Herring a couple months ago:
[sky texture]

Indeed, it will be changed. All I'm waiting for is for you to update the resources with it.

__________________
- The Green Herring

Get Community Chest 4 here!

Old Post Aug 9 2010 21:12 #
The Green Herring is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
[WH]-Wilou84
Member


Posts: 547
Registered: 12-06


Quite a cool-looking sky you made, essel. Does it work with regular PrBoom ?

Old Post Aug 15 2010 16:31 #
[WH]-Wilou84 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
printz
CRAZY DUMB ZEALOT


Posts: 9199
Registered: 06-06


Interesting, it looks like it's got a backstory.

Old Post Aug 15 2010 16:56 #
printz is offline Twitter account Youtube Github || Blog || PM || Post History || Add Buddy IP || Edit || Quote
esselfortium
A Major Doomworld Concern


Posts: 7027
Registered: 01-02



[WH]-Wilou84 said:
Quite a cool-looking sky you made, essel. Does it work with regular PrBoom ?
It's 256 tall, and the width of a vanilla wraparound sky (1024, as seen in Final Doom). It should work in any ports that support tall patches. PrBoom-Plus, Eternity, ZDoom.. I'm pretty sure PrBoom will support it too. :\

Old Post Aug 15 2010 18:57 #
esselfortium is offline Twitter account Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
lupinx-Kassman
Senior Member


Posts: 1428
Registered: 10-06


Lots of these vertically scrolling glowy light things I made in the backgrounds of this map. Taking a simple idea and abusing it until it becomes repetitive.


Beginning of the map, where you find the friend you were supposed to meet up with has been slain. The computer there is supposed to display a brief welcome message from Shaman, but I haven't gotten around to it yet. Once again I am trying to give the map a bit of plot :P.


Mid-tex abuse.


Some sort of Giger art gallery thing, still don't know whether I should keep it in or not. Yeah, I know I am overusing the lights, but they were simple to make =P.

I also changed the first shot in the first post, because I am done with that area, so I might as well update the screenshot.

Old Post Nov 2 2010 07:56 #
lupinx-Kassman is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
stewboy
Member


Posts: 592
Registered: 05-05


Some of that looks very marathon-y, which I like :)

Old Post Nov 2 2010 08:25 #
stewboy is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
lupinx-Kassman
Senior Member


Posts: 1428
Registered: 10-06




EDIT: I updated the screenshots in my first two posts that contained screens. As I change the areas that I take screenshots of I will update the images so that they are more current.

Last edited by lupinx-Kassman on Jan 23 2011 at 00:11

Old Post Jan 22 2011 23:00 #
lupinx-Kassman is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Use3D
Forum Legend


Posts: 4742
Registered: 04-02


500 kinds of awesome

Old Post Jan 22 2011 23:37 #
Use3D is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
[WH]-Wilou84
Member


Posts: 547
Registered: 12-06


Really good work. I like the spikes, even if maybe they'd suit better in some medieval setting.

Old Post Jan 23 2011 09:47 #
[WH]-Wilou84 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
disentomb
Banned


Posts: 65
Registered: 01-11



esselfortium said:

dude that is awesome. I have a question. how, and what programs do you use to make textures?

Old Post Jan 28 2011 21:41 #
disentomb is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
lupinx-Kassman
Senior Member


Posts: 1428
Registered: 10-06


Current state of this map:


Also, Here is a shot of all of the areas that I had scrapped for one reason or another while working on my two cc4 maps.

Old Post Feb 16 2011 22:10 #
lupinx-Kassman is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
yellowmadness54
Senior Member


Posts: 1232
Registered: 03-10


this is...amazing.

how do you take pictures of map on doom builder?

Old Post Feb 16 2011 22:37 #
yellowmadness54 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
disentomb
Banned


Posts: 65
Registered: 01-11



yellowmadness54 said:
this is...amazing.

how do you take pictures of map on doom builder?

"PRT SCR/SYSRQ" key on your keyboard.

Old Post Feb 17 2011 00:02 #
disentomb is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Processingcontrol
Senior Member


Posts: 1559
Registered: 09-10


Wow, your map looks huge and cool. Do u know what your going to do with the scrapped sections?

Old Post Feb 17 2011 01:36 #
Processingcontrol is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
lupinx-Kassman
Senior Member


Posts: 1428
Registered: 10-06


Thanks guys.

Processingcontrol said:
Wow, your map looks huge and cool. Do u know what your going to do with the scrapped sections?

Not sure actually. I was thinking of joining them after cc4's release in some form or fashion to make a map kind of like Russel Pearson's "deleted scenes" wads, but the areas are thematically different for the most part.

Old Post Feb 17 2011 03:24 #
lupinx-Kassman is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
DeathevokatioN
Forum Staple


Posts: 2722
Registered: 03-10


This map looks awesome dude.

lupinx-Kassman said:
Not sure actually. I was thinking of joining them after cc4's release in some form or fashion to make a map kind of like Russel Pearson's "deleted scenes" wads, but the areas are thematically different for the most part.

Nothing a good retexturing can't handle. :)

Last edited by DeathevokatioN on Mar 19 2011 at 19:36

Old Post Mar 19 2011 16:36 #
DeathevokatioN is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
C30N9
Senior Member


Posts: 1331
Registered: 11-10


Is this a real spaceship?
Dude I never seen that extremly high level of detail! PERFECT! I have no idea how you have made the red cubes at SC 1.

Old Post Mar 19 2011 16:43 #
C30N9 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
lupinx-Kassman
Senior Member


Posts: 1428
Registered: 10-06


Thanks.

C30N9 said:
I have no idea how you have made the red cubes at SC 1.

The answer to 90% of the structures you will see in this map is mid-textures =P.

Old Post Mar 23 2011 00:50 #
lupinx-Kassman is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 20:33. Post New Thread    Post A Reply
Pages (2): [1] 2 »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Community Chest 4 > CC4 Map "Shaman's Device" (Finalized)

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.