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lupinx-Kassman
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The follow-up to "Interstellar Sickness" (and originally part of that map before I split it off.) Omega station's A.I. "Shaman", has been corrupted by hell's influence and is attempting to activate a large gateway to hell directly above Earth from space. It will do anything to stop you from interrupting it's mission. Can you destroy Shaman before it is too late, or will you have no choice but to return to hell once again?

http://i132.photobucket.com/albums/q17/Kassman_01/Screenshot_Doom_20100826_152530.png

http://i132.photobucket.com/albums/q17/Kassman_01/Screenshot_Doom_20110122_173512.png

http://i132.photobucket.com/albums/q17/Kassman_01/Screenshot_Doom_20110122_173441.png

http://i132.photobucket.com/albums/q17/Kassman_01/Screenshot_Doom_20110122_173623.png

http://i132.photobucket.com/albums/q17/Kassman_01/Dark04.png

Once again its space themed, only this time it is mostly indoors and uses a much darker theme (like umm...dark forces textures), as well as few new ones to complement the theme.

Last edited by lupinx-Kassman on 12-04-11 at 12:24

Old Post 07-14-10 06:42 #
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The Green Herring
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Could you at least fill out a form for this level in the sign-up thread before you leave? ;)

In any case, it looks nice from here. Hope to see it eventually.

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Old Post 07-14-10 07:57 #
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[WH]-Wilou84
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Looking great !
Considering the quality of your "Interstellar Sickness", I can hope for the best here.

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Old Post 07-14-10 13:02 #
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Jimmy
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Wow, this looks neat. :D Those textures are especially awesome. Are they entirely custom (I certainly don't recall them from anywhere)?

Old Post 07-14-10 14:04 #
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lupinx-Kassman
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Thanks :).


Jimmy91 said:
Wow, this looks neat. :D Those textures are especially awesome. Are they entirely custom (I certainly don't recall them from anywhere)?


The purple coolant flat was created by Essel. Most of the textures are from dark forces and strife. There are a few I made specific for this map as well.

Last edited by lupinx-Kassman on 03-24-11 at 03:49

Old Post 07-14-10 21:23 #
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Philnemba
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Looks frickin sweet!

Old Post 07-14-10 23:55 #
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Kaiser
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lol, darkforces

Old Post 07-15-10 01:18 #
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lupinx-Kassman
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You better not start hating on dark forces, I liked that game :P.

Old Post 07-15-10 05:42 #
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tehdrunkdemon
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Looks cool.

Old Post 07-19-10 21:24 #
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pcorf
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Looks great. Love it!

I just wish they changed the E2 sky to the Dr. Sleep starry sky.

Old Post 08-02-10 07:17 #
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lupinx-Kassman
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Thanks for the comments guys. I have been reworking the start of the map a bit.

http://i132.photobucket.com/albums/q17/Kassman_01/Screenshot_Doom_20110122_173537.png

Latest area I have been working on. I wish there was a way to get a cacodemon's ass to not be stapled to the floor at the start of a map.

Last edited by lupinx-Kassman on 01-22-11 at 23:55

Old Post 08-09-10 20:56 #
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esselfortium
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pcorf said:
Looks great. Love it!

I just wish they changed the E2 sky to the Dr. Sleep starry sky.


Actually, I think it is going to be getting changed. I made this and gave it to The Green Herring a couple months ago:
http://sl4.poned.com/screens/esseltex/05.13.10/cc4-sky2.png

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Old Post 08-09-10 21:09 #
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The Green Herring
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esselfortium said:

Actually, I think it is going to be getting changed. I made this and gave it to The Green Herring a couple months ago:
[sky texture]

Indeed, it will be changed. All I'm waiting for is for you to update the resources with it.

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Old Post 08-09-10 21:12 #
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[WH]-Wilou84
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Quite a cool-looking sky you made, essel. Does it work with regular PrBoom ?

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Old Post 08-15-10 16:31 #
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printz
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Interesting, it looks like it's got a backstory.

Old Post 08-15-10 16:56 #
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esselfortium
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[WH]-Wilou84 said:
Quite a cool-looking sky you made, essel. Does it work with regular PrBoom ?

It's 256 tall, and the width of a vanilla wraparound sky (1024, as seen in Final Doom). It should work in any ports that support tall patches. PrBoom-Plus, Eternity, ZDoom.. I'm pretty sure PrBoom will support it too. :\

Old Post 08-15-10 18:57 #
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lupinx-Kassman
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Lots of these vertically scrolling glowy light things I made in the backgrounds of this map. Taking a simple idea and abusing it until it becomes repetitive.

http://i132.photobucket.com/albums/q17/Kassman_01/Screenshot_Doom_20100928_002831.png
Beginning of the map, where you find the friend you were supposed to meet up with has been slain. The computer there is supposed to display a brief welcome message from Shaman, but I haven't gotten around to it yet. Once again I am trying to give the map a bit of plot :P.

http://i132.photobucket.com/albums/q17/Kassman_01/Screenshot_Doom_20101102_014350.png
Mid-tex abuse.

http://i132.photobucket.com/albums/q17/Kassman_01/Screenshot_Doom_20100928_003424.png
Some sort of Giger art gallery thing, still don't know whether I should keep it in or not. Yeah, I know I am overusing the lights, but they were simple to make =P.

I also changed the first shot in the first post, because I am done with that area, so I might as well update the screenshot.

Old Post 11-02-10 07:56 #
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stewboy
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Some of that looks very marathon-y, which I like :)

Old Post 11-02-10 08:25 #
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lupinx-Kassman
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http://i132.photobucket.com/albums/q17/Kassman_01/Screenshot_Doom_20110122_033219.png

EDIT: I updated the screenshots in my first two posts that contained screens. As I change the areas that I take screenshots of I will update the images so that they are more current.

Last edited by lupinx-Kassman on 01-23-11 at 00:11

Old Post 01-22-11 23:00 #
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Use3D
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500 kinds of awesome

Old Post 01-22-11 23:37 #
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[WH]-Wilou84
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Really good work. I like the spikes, even if maybe they'd suit better in some medieval setting.

Old Post 01-23-11 09:47 #
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disentomb
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esselfortium said:

http://sl4.poned.com/screens/esseltex/05.13.10/cc4-sky2.png



dude that is awesome. I have a question. how, and what programs do you use to make textures?

Old Post 01-28-11 21:41 #
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lupinx-Kassman
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Current state of this map:
http://i132.photobucket.com/albums/q17/Kassman_01/Mapshot1.png

Also, Here is a shot of all of the areas that I had scrapped for one reason or another while working on my two cc4 maps.

http://i132.photobucket.com/albums/q17/Kassman_01/mapshot2-1.png

Old Post 02-16-11 22:10 #
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yellowmadness54
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this is...amazing.

how do you take pictures of map on doom builder?

Old Post 02-16-11 22:37 #
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disentomb
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yellowmadness54 said:
this is...amazing.

how do you take pictures of map on doom builder?


"PRT SCR/SYSRQ" key on your keyboard.

Old Post 02-17-11 00:02 #
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Processingcontrol
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Wow, your map looks huge and cool. Do u know what your going to do with the scrapped sections?

Old Post 02-17-11 01:36 #
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lupinx-Kassman
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Thanks guys.


Processingcontrol said:
Wow, your map looks huge and cool. Do u know what your going to do with the scrapped sections?


Not sure actually. I was thinking of joining them after cc4's release in some form or fashion to make a map kind of like Russel Pearson's "deleted scenes" wads, but the areas are thematically different for the most part.

Old Post 02-17-11 03:24 #
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DeathevokatioN
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This map looks awesome dude.


lupinx-Kassman said:
Not sure actually. I was thinking of joining them after cc4's release in some form or fashion to make a map kind of like Russel Pearson's "deleted scenes" wads, but the areas are thematically different for the most part.


Nothing a good retexturing can't handle. :)

Last edited by DeathevokatioN on 03-19-11 at 19:36

Old Post 03-19-11 16:36 #
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C30N9
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Is this a real spaceship?
Dude I never seen that extremly high level of detail! PERFECT! I have no idea how you have made the red cubes at SC 1.

Old Post 03-19-11 16:43 #
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lupinx-Kassman
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Thanks.


C30N9 said:
I have no idea how you have made the red cubes at SC 1.


The answer to 90% of the structures you will see in this map is mid-textures =P.

Old Post 03-23-11 00:50 #
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