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Processingcontrol
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I've been working on my map for the project (Demon Research) for a few days now. It's going to be medium-sized hellish map with computer rooms, experimental labs, and a library. I'm trying to make use of mainly the wood textures, but there are some sections with some of the new marble ones. I'll try to post a screen-shot soon.

Last edited by Processingcontrol on 05-24-11 at 02:29

Old Post 09-30-10 03:30 #
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Processingcontrol
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I think the map would be best at a late hell map, because I'm trying to make it have a high difficulty. My goal is it to be hard, but fair, with the difficulty being more strategy than trial and error. Map 28 is already taken, so I think map 27 would be good for this.

So here are some screen-shots. Keep in mind that I'm only a tiny fraction of the way through. The layout is less than 10% finished, the amount of detail is smaller than it eventually will be, and I've only added a few monsters. I'm just posting these images to here your thoughts, see if there's anything major I need to fix, and let you get and idea of what the map will look like.

http://img215.imageshack.us/img215/2724/doomset11.th.jpg
Starting area.
http://img828.imageshack.us/img828/5800/doomset12.th.jpg
First combat room.
http://img375.imageshack.us/img375/9369/doomset13.th.jpg
River surrounding level (I know I'm useing god mode.)
http://img202.imageshack.us/img202/6853/doomset14.th.jpg
Tech lab.
http://img689.imageshack.us/img689/5204/doomset15.th.jpg
Notice anything different?
http://img688.imageshack.us/img688/2166/doommap1.th.jpg
The layout so far.

Last edited by Processingcontrol on 06-13-11 at 03:12

Old Post 10-01-10 02:53 #
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The Green Herring
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Posts: 1245
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Processingcontrol said:
Edit - Any one have an idea of why the images won't show up?
That would be because you're supposed to link to images with the IMG tag, not the page they're on. ImageShack has multiple options for doing this, which are in the lower right of the page. Click on any of them, and it'll select the whole address for you to copy and paste where you'd like. In this case, you would click on either one of the "Forum" (not "Alt Forum") addresses depending on whether you want to display the actual image or a thumbnail that's linked to it copy it, and paste it in here.

I've fixed the images for you, but please keep this in mind next time. :)

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Old Post 10-01-10 03:17 #
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Processingcontrol
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The Green Herring said:
I've fixed the images for you, but please keep this in mind next time. :)


Thanks a lot!

Old Post 10-01-10 04:15 #
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darkreaver
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Posts: 1865
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I like what I see, exept image #4. Dunno bout those computers, but hey, thats my humble opinion!

Keep it up!

Old Post 10-01-10 05:13 #
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Processingcontrol
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Some more pics:

http://img826.imageshack.us/img826/8243/doommap2.jpg
The layout so far.
http://img33.imageshack.us/img33/9601/doomset21.jpg
The computer lab.
http://img97.imageshack.us/img97/2668/doomset22.jpg
Another shot in the area.
http://img32.imageshack.us/img32/5307/doomset23.jpg
A secret room.
http://img233.imageshack.us/img233/1155/doomset24.jpg
Guess what's behind the corner.
http://img39.imageshack.us/img39/8674/doomset25.jpg
:)

Old Post 10-18-10 01:32 #
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Use3D
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Hmm, excellent.

Old Post 10-18-10 03:17 #
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Processingcontrol
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More pics:
http://img513.imageshack.us/img513/7320/doommap3.jpg
The level so far.
http://img138.imageshack.us/img138/8393/doomset31.jpg
Fun with Revenants.
http://img180.imageshack.us/img180/5379/doomset32.jpg
Fun in the library.
http://img20.imageshack.us/img20/6222/doomset33.jpg
Fun with a Cyberdemon
http://img517.imageshack.us/img517/5959/doomset34.jpg
A relaxing break from all this "fun".

Level's about 50% complete, and there might be one or two thousand monsters.

Old Post 11-07-10 03:22 #
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pcorf
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Very impressive screenshots. Looking good.

Old Post 12-10-10 05:17 #
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Processingcontrol
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I'm done with the layout and now working on detail. I'm not sure when I'll be finished.

Old Post 12-13-10 18:57 #
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Olympus
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Cool shots, but in the pic with the archvile that wood flat looks a little strange IMO.

Old Post 12-13-10 21:22 #
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Processingcontrol
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I'm still slowly moving along, about halfway done with detailing. Progress is at about 65%. Don't expect any more screenshots .

Old Post 01-15-11 05:14 #
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Processingcontrol
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Fuck it, here's some more:

http://img233.imageshack.us/img233/6390/doomset41.jpg

http://img193.imageshack.us/img193/1365/doomset42.jpg

http://img696.imageshack.us/img696/741/doomset43.jpg

http://img715.imageshack.us/img715/2955/doommap4.jpg

Old Post 02-11-11 02:52 #
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[WH]-Wilou84
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This is gonna be huge :)
For some reason the WOODMID1 midtexture on your third screen doesn't look right to me. I'd raise it up so that the inferior wooden border wouldn't collide with the metallic beams on the walls.

Cool stuff nevertheless. :)

Old Post 02-11-11 12:39 #
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darkreaver
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[WH]-Wilou84 said:
This is gonna be huge :)
For some reason the WOODMID1 midtexture on your third screen doesn't look right to me. I'd raise it up so that the inferior wooden border wouldn't collide with the metallic beams on the walls.

Cool stuff nevertheless. :)



Also, is it just on one linedef? Maybe consider having 3-4 of them, close together so it gains some depth.

The rest looks great!!

Old Post 02-11-11 16:36 #
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Processingcontrol
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Thanks for the feedback, I might change that mid tex at some point.

By the way, ther's more than 25000 linedefs at this point.

Old Post 02-12-11 03:24 #
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Use3D
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CC4 is looking to be the megawad of giant maps!

Old Post 02-12-11 03:37 #
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yellowmadness54
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Use3D said:
CC4 is looking to be the megawad of giant maps!

actually I made my map rather small compared to others.
But I put in loads of detail and monsters.

Old Post 02-16-11 19:56 #
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Processingcontrol
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Shit, I've got a problem:

When I load my map up with prboom, it says:
R_TextureNumForNAme: LITERED not found
Anyone know what this means and how to fix this?

Old Post 02-23-11 02:27 #
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Processingcontrol
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I'm finally done with detailing, all I have left to do is thing placement,which shouldn't take too long. Hopefully I'll have the map done in a few weeks, maybe a lot less.

I messed around with SLumpEd, and the map now runs in prboom, but the new textures are replaced with HOMs.

Old Post 02-26-11 03:53 #
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yellowmadness54
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you seem quite excited with this :D

Old Post 02-26-11 04:30 #
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Processingcontrol
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Yeah, Iv'e been working on it since September, and I'm getting tired of it.

Some more shots:

http://img684.imageshack.us/img684/8914/doomset52.jpg

http://img156.imageshack.us/img156/5015/doomset53.jpg

http://img546.imageshack.us/img546/6991/doomset54.jpg

http://img843.imageshack.us/img843/6288/doomset55.jpg

http://img28.imageshack.us/img28/1397/dooomset51.jpg

Old Post 02-26-11 05:00 #
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Rambosee
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Shot 1: good use of detail, but whats that red thing? I kind of distracts the player from the other detail, since it clearly stands out against everything else, not saying it's a bad thing.

Shot 2: Good shot! Perfect mood for a trap, and the setup looks perfect for a trap as well! What are you planning, an archvile, cyberdemon? Spill it! =D

Shot 3: If we were playing 'odd picture out' this would be it. It sure seems like it almost has nothing to do with the other screenshots. And what's that hole on the right? That a decoration as pipes or something else?

Shot 4: Nice, dark atmosphere! And are those books? Oh, you can make a lot of sneaky cruel traps with that, i know i would!

Shot 5: Good shot, but feels a little mixed, i don't know in what way. =P Also i see an invulnerability, just what are you planning? =D

Old Post 02-27-11 01:41 #
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Processingcontrol
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Thanks for the feedback.

That red thing in the first shot is the leg of a hanging corpse.
I can't really put a trap in the second shot cuz you enter the room from the door on the other side :|

Old Post 02-27-11 01:52 #
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Processingcontrol
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I've fixed the texture issue, and I'm currently PMing the testers.

Old Post 03-02-11 03:00 #
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SonidoSpeed
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what am i supposed to run it with? i ran it with everything just about; gl/prboom, gz/zdoom, skulltag, etc. what do you think can run it?


(nevermind, it takes a really long time to load up)

Old Post 03-03-11 00:44 #
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C30N9
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I like this map a lot, but it is super huge! Does CC4 want that? I hope not because my map will be medium sized and something like the classic Plutonia style.

Old Post 03-07-11 16:54 #
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Phobus
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Community Chest is all about taking the best people can make for it, from what I've gathered. If that's a huge map, or a tiny map or any shade of grey inbetween doesn't matter. It's a collection of maps from the community.

Old Post 03-07-11 19:21 #
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Processingcontrol
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RjY just sent a testing report, and here are some fixes I made that the other testers don't need to mention:

-Door in sector 2657 has been fixed
-Switch in sector 189 is now more obvious
-Revenants in towers in courtyard have been removed
-Rockets in sector 1262 have been removed
-Secret in sector 5431 can now be reached by walking on pond
-Locked bars near exit are now pass-through
-My spelling faileure in sector 3088 has been removed

Last edited by Processingcontrol on 05-01-11 at 23:38

Old Post 03-12-11 01:27 #
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Processingcontrol
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Justanotherfool and a few others have been taking a long time to test this, so if none of them respond by the end of next week I think I'll submit this to TGH.

Old Post 04-15-11 03:38 #
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