justanotherfool
Junior Member
Posts: 195
Registered: 12-07 |
Hi stewboy.
I had a quick look at your map today, and I have a few points to make about it, though not many.
On the whole it seems like a lot of care and thought has gone into its creation, and this is one of the few maps I've tested so far where I didn't really feel I had a lot to say regarding texture choices and alignments. The map is almost perfect in that respect, and it has an extremely interesting layout with nice detail. Gameplay is decent as well.
There are a few things to critique, however. I see that esselfortium suggested some colour variation after seeing some screenshots, and after having played the map I think it might benefit from some colours that aren't shades of brown. Don't get me wrong, it looks quite good as it is, but a little bit of colour might improve it further.
I also preferred the first sky as opposed to the current red one, although I understand you don't really have a lot of control over that given the map's slot.
Now for some screenshots...
- http://yfrog.com/0hdoom00p
I'm not a fan of that ceiling flat, the hexagonal pattern looks quite out of place. That could just be due to the way it gets repeatedly cut off by the holes in the ceiling, but whatever the cause, something with a less defined pattern might look better there.
- http://yfrog.com/mydoom01sp
This hell-knight (just above the starting area next to an archvile) seemed to be stuck in the wall or ceiling here.
- http://yfrog.com/n0doom02p
These arachnotrons might be more deadly if you increased the height of their platform a bit. As it is, they're *extremely* easy to ignore because when you stand on the level visible in the screenshot they can't hit you.
- http://yfrog.com/1rdoom03p
There are two secret sectors here located right next to each other. It is very easy to miss one the first time you pass through that area, then you won't be able to find the last secret bacause you probably won't know that there are two secret sectors there.
- http://yfrog.com/j4doom04p
The secret exit doesn't exit the level at all on prboom-plus (v 2.4.8.2 or 2.5.0.1 or similar, not exactly sure)! You just get killed by the barrels and your corpse doesn't trigger any of the exit linedefs. I tried this about 10 times and couldn't exit once.
Really not a lot left to say, except thank you for putting so much care into this, since it makes my job as tester much easier :P
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