purpleyoshi13
Junior Member

Posts: 101
Registered: 12-10 |
I might return, after long thinking, A burial, (and watching a lot of MLP), I actually missed the wonders of the Community Chest.
The map for the community Chest (project) was a tough hardship because my mapping skills are more for architecture and very colorfullness (screen 11) (i still had to make a lot of architecture for the map but I was to lazy since the work was to large to work with) large maps aren't my kind of thing (like Spacom's E1M1) sure that level is large (what i call "large") senior mapmakers are to judge my map as "Small", and though it may be true,
I just can't make huge maps without help (Map 06 The Before Project, unfinished)
I drifted of too much i guess...
TL;DR version:
large maps are hard to make, I am more a man of small architecture-filled maps.
Sourcelist:
The Spacom Project(was named The Spacom Experience first), created by: Purpleyoshi13.
The Before Project, created by: IceSCG. (demo release contained the first 7 levels first made for the project by Purpleyoshi13(first levels ever made (crap alert!)
Community Chest, Created by: People from the Doomworld Forums.©
Possible Return Scheduled: 5-9-11...
Last edited by purpleyoshi13 on 07-30-11 at 18:48
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