purpleyoshi13
Junior Member

Posts: 101
Registered: 12-10 |
Processingcontrol said:
I like the realistic style you've got going here. It seems that the theme is much more consistent. Still, some areas look like they good use more floor ceiling variation. Also in the first shot the door goes up to the ceiling, which makes maps look amateurish.
Those textures really need to be changed. Currently they look too cartoon-y. A good way to make them seem more realistic in MS-Paint (which I assume your using), is to convert the image to JPEG, which blurs the edges of colors.
thanks, I've been trying to stick to a theme this time unlike Cliffside Compound.
Current Theme Colours: Gray/Brown/and RROCK03 (I Believe it's RROCK03 the floor)
Ground Variation Is The Next Thing After I've got about 75% of the lay-out done.
I Can't fix the door, cause you ride down an Elevator.
Thanks for the tip on images, and yes i use MS-Paint.
darkreaver said:
*Beware of personal opinion*
I don`t like the "realistic" approach. I never liked it in Doom at all. It just looks goofy.
Those signs are butt-fucking-ugly, and nope, not funny either.
Also all the areas in the screenshots looks very square`ish and bland. To say the least; extremely boring.
Sorry? ;)
I'm trying to get my act together on this level since Cliffside Compound was a lot of different textures just to my liking, so I'm trying to keep it "Real".
the squares problem is being worked on but it'll take time.
the blandness is also being worked on.
I brought the graffiti and posters in because I had a bit of a Duke Nukem 3D feeling when i started and thought that it might give a bit of style (of some sorts) to the level.
But I Understand your points and I'll think about them.
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