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purpleyoshi13
Junior Member


Posts: 111
Registered: 12-10


Current Map Status:
Lay-out: 50%
Texturing: 50%
In-Game Looks: 36%
Actions: 70%
Things: 40%
(updated on 12-9-11 21:10)

Streets Originally Started As A UDMF Level but I changed it around because i thought it might fit well with Community Chest.

Trivia: It's Named Streets Because that was the album i was listening to when i made this.

Some Screenshots:

http://img855.imageshack.us/img855/7712/screenshotdoom201108280.png

http://img685.imageshack.us/img685/7712/screenshotdoom201108280.png

http://img705.imageshack.us/img705/7712/screenshotdoom201108280.png

http://img855.imageshack.us/img855/8282/screenshotdoom201108280e.png

http://img638.imageshack.us/img638/7712/screenshotdoom201108280.png

http://img24.imageshack.us/img24/7712/screenshotdoom201108280.png

And Yes, I Know, Some Are Wrong Aligned, and i am too lazy to fix it now.

Last edited by purpleyoshi13 on 09-12-11 at 20:10

Old Post 08-30-11 13:09 #
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purpleyoshi13
Junior Member


Posts: 111
Registered: 12-10


More Screens (Since The First Post wouldn't allow more)

http://img829.imageshack.us/img829/7712/screenshotdoom201108280.png

http://img690.imageshack.us/img690/7712/screenshotdoom201108280.png

http://img508.imageshack.us/img508/7712/screenshotdoom201108280.png

http://img51.imageshack.us/img51/3702/screenshotdoom201108300.png

http://img828.imageshack.us/img828/3702/screenshotdoom201108300.png

Old Post 08-30-11 13:17 #
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Processingcontrol
Senior Member


Posts: 1546
Registered: 09-10


I like the realistic style you've got going here. It seems that the theme is much more consistent. Still, some areas look like they good use more floor ceiling variation. Also in the first shot the door goes up to the ceiling, which makes maps look amateurish.

Those textures really need to be changed. Currently they look too cartoon-y. A good way to make them seem more realistic in MS-Paint (which I assume your using), is to convert the image to JPEG, which blurs the edges of colors.

Old Post 08-31-11 02:39 #
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darkreaver
Senior Member


Posts: 1865
Registered: 05-08


*Beware of personal opinion*

I don`t like the "realistic" approach. I never liked it in Doom at all. It just looks goofy.

Those signs are butt-fucking-ugly, and nope, not funny either.

Also all the areas in the screenshots looks very square`ish and bland. To say the least; extremely boring.

Sorry? ;)

Old Post 08-31-11 02:51 #
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purpleyoshi13
Junior Member


Posts: 111
Registered: 12-10



Processingcontrol said:
I like the realistic style you've got going here. It seems that the theme is much more consistent. Still, some areas look like they good use more floor ceiling variation. Also in the first shot the door goes up to the ceiling, which makes maps look amateurish.

Those textures really need to be changed. Currently they look too cartoon-y. A good way to make them seem more realistic in MS-Paint (which I assume your using), is to convert the image to JPEG, which blurs the edges of colors.



thanks, I've been trying to stick to a theme this time unlike Cliffside Compound.

Current Theme Colours: Gray/Brown/and RROCK03 (I Believe it's RROCK03 the floor)

Ground Variation Is The Next Thing After I've got about 75% of the lay-out done.

I Can't fix the door, cause you ride down an Elevator.

Thanks for the tip on images, and yes i use MS-Paint.


darkreaver said:
*Beware of personal opinion*

I don`t like the "realistic" approach. I never liked it in Doom at all. It just looks goofy.

Those signs are butt-fucking-ugly, and nope, not funny either.

Also all the areas in the screenshots looks very square`ish and bland. To say the least; extremely boring.

Sorry? ;)



I'm trying to get my act together on this level since Cliffside Compound was a lot of different textures just to my liking, so I'm trying to keep it "Real".

the squares problem is being worked on but it'll take time.
the blandness is also being worked on.

I brought the graffiti and posters in because I had a bit of a Duke Nukem 3D feeling when i started and thought that it might give a bit of style (of some sorts) to the level.

But I Understand your points and I'll think about them.

Old Post 09-01-11 15:14 #
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C30N9
Senior Member


Posts: 1316
Registered: 11-10


I hate maps based on real, but I found this interesting, leave it like this. But the custom textures need better work. BTW they are funny ;)!

Old Post 09-01-11 15:45 #
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purpleyoshi13
Junior Member


Posts: 111
Registered: 12-10



C30N9 said:
I hate maps based on real, but I found this interesting, leave it like this. But the custom textures need better work. BTW they are funny ;)!


Thanks man! I Will Definetly Keep This Theme and get to work on the custom textures, also happy to read that you liked them, :).


(I should check my spelling >_> Rational Typing)

Last edited by purpleyoshi13 on 09-01-11 at 16:39

Old Post 09-01-11 16:21 #
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purpleyoshi13
Junior Member


Posts: 111
Registered: 12-10


I JPG'd the textures, but the background gets F**K'D up.

Any Idea's on how it can be fixed?

Old Post 09-04-11 20:02 #
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purpleyoshi13
Junior Member


Posts: 111
Registered: 12-10


Progress Is Progressing, Would Love To Post Screens, But I'm on the WRONG pc for that. It'll have to wait.

in the meanwhile, i made a few more of those Graffiti/Poster Walls Since I couldn't resist :P

Old Post 09-12-11 20:08 #
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