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oldspice
Newbie


Posts: 7
Registered: 09-11


This is the map I have been making. It is about half 75% done and I am moving fast, but I still have to do detailing. The map takes place in a demonic mansion infested with demons.

Here are some screenshots:

The starting room:
http://img444.imageshack.us/img444/287/screenshotdoom201110031.png

Outside area:
http://img5.imageshack.us/img5/287/screenshotdoom201110031.png

Old Post 10-03-11 20:32 #
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Katamori
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Posts: 2567
Registered: 08-10


Will you are able to finish it before the deadline which was set by TGH?

By the way, the first screenshot RADICALLY reminds me to the start room of Doom 2 MAP21: Nirvana. Nice remake!

The second screenshot looks fine too. Promising for a slaughter-style map with big and comfortable open-area. =)

Old Post 10-03-11 21:35 #
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oldspice
Newbie


Posts: 7
Registered: 09-11


I will definetly be able to finish before the deadline. I finished most of the map in a couple of days (But it still looks nice).

And thanks for the comments. My inspiration for the opening room was actually Nirvana.

Old Post 10-03-11 22:54 #
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oldspice
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Posts: 7
Registered: 09-11


Map is 100% done and it's ready to be tested.

Old Post 11-16-11 02:52 #
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MegaDoomer
Loser


Posts: 391
Registered: 01-10



oldspice said:
Map is 100% done and it's ready to be tested.


I'm a tester and didn't get it sent to me, just letting you know.

Old Post 11-16-11 17:12 #
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Snakes
Senior Member


Posts: 2357
Registered: 09-09


Same here. Just email/PM the testers listed at the bottom of this post

Old Post 11-16-11 17:54 #
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oldspice
Newbie


Posts: 7
Registered: 09-11


i'll get on that

Last edited by oldspice on 11-16-11 at 20:50

Old Post 11-16-11 20:45 #
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Hirogen2
Member


Posts: 503
Registered: 01-02


As it stands right now, this map just does not work out from a pistol start. Short of noticing that a lot of monsters are stuck in the ceiling, and there's little dodging space.

Switch near "6 mancubuses" is not triggerable in prboom.

In all floating-in-the-sky outside areas: stepping just slightly over the edge of this floating-in-the-sky outside area kills you, even though the player still stands and has not "fallen" to death.

Why you get crushed when you enter the voodoo doll room - I would not know. You also can't get out of a handful of lava pits, should you have managed to fall in.

Well, at least it can be completed - in nomonster fashion: http://jengelh.medozas.de/22.lmp - one can skip quite a lot. Given the weirdness of the map that may just help o_O

Last edited by Hirogen2 on 11-16-11 at 22:22

Old Post 11-16-11 21:25 #
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oldspice
Newbie


Posts: 7
Registered: 09-11


I think I fixed most of the problems, but i need to know exactly where the monsters get stuck in the ceiling.

Old Post 11-16-11 23:00 #
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Hirogen2
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Posts: 503
Registered: 01-02



oldspice said:
I think I fixed most of the problems, but i need to know exactly where the monsters get stuck in the ceiling.

http://jengelh.medozas.de/cc4/Scree...1117_013145.jpg this spider demon is stuck (in prboom only - don't just try zdoom), and the left chaingunner is stuck (both prboom and zdoom). Coordinates see upper right corner of screenshots.

http://jengelh.medozas.de/cc4/Scree...1117_013356.jpg when you walk over the edge but stay on the floor, you get crushed. It is also this switch that is not triggerable in Boom (but once again, triggers in zdoom).

http://jengelh.medozas.de/cc4/Scree...1117_013427.jpg this caco is stuck (boom & zdoom)

http://jengelh.medozas.de/cc4/Scree...1117_013450.jpg this switch seemingly never raises (but one can trigger it nevertheless once its existence is known, allowing for a shortcut)

http://jengelh.medozas.de/cc4/Scree...1117_013550.jpg purpose unclear.

http://jengelh.medozas.de/cc4/Scree...1117_013556.jpg one can push the doll aside with weapons fire, so the crusher is even more, what's its purpose.

http://jengelh.medozas.de/cc4/Scree...1117_013609.jpg navigation nuisance, to coin an alliteration.

Old Post 11-17-11 00:51 #
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Hirogen2
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Posts: 503
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http://jengelh.medozas.de/cc4/Scree...1117_013730.jpg one of such pits to not be able to get out (though arguably if one does get in, one might as well be called stupid :)

http://jengelh.medozas.de/cc4/Scree...1117_013746.jpg bigtime HOM with software renderers (here: zdoom), which means the sky construction is screwed

http://jengelh.medozas.de/cc4/Scree...1117_013914.jpg what's the point of three red skulls?

http://jengelh.medozas.de/cc4/Scree...1117_013919.jpg the two crushers, here shown in zdoom, also do not trigger in boom. (Was the third red skull plate meant to not crush at all, even in zdoom?)

Old Post 11-17-11 11:45 #
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oldspice
Newbie


Posts: 7
Registered: 09-11


I guess the design of my level wasn't as good as I thought. I fixed some of these issues, but my level still isn't up to par. At least it's done.

Old Post 11-17-11 18:15 #
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