Hirogen2
Member
Posts: 439
Registered: 01-02 |
Yay!
It is small - remindede me of 1024, though it is by no means constrained (checking reveals 3x1024).
It is short - ideal for speedruns [big maps tend to require hours as one rerecords].
It is simple - no big routing, just two loops. This absolutely goes in line with map01, in fact, I'd probably slap this into map02 were it possible, sort of as a continuation to m01.
rec: http://jengelh.medozas.de/cc4/skillsaw3.lmp
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