Lite Sparkle
Mini-Member
Posts: 50
Registered: 11-11 |
Phobus said:
The name for that particular visual artifact is a "slime-trail" I believe and it's where a sector is unclosed, causing the flat to be rendered indefinitely through that line due to the renderer having no complete defined boundary for it. To fix this you'll have to manually change the sector references on the front and back sidedefs of the linedef that is bleeding the flat.
EDIT: Ah... or of course it could indeed be that you're missing a lower texture, like mentioned above. Probably that actually. Oops...
So these are the dreaded slime-trals i've heard so much about, an unclosed sector eh? I'll look into this. thanks, man.
EDIT: i found out what the problem was, the pentagram wasn't pointy enough, since it was stomped by an 8 line.
it's Fixed so the problem is over.
Last edited by Lite Sparkle on 11-13-11 at 17:09
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