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purpleyoshi13
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lol hijack!

Old Post Nov 11 2011 20:54 #
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Lite Sparkle
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And You're trying to?

Old Post Nov 11 2011 20:58 #
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purpleyoshi13
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Lite Sparkle said:
And You're trying to?

Just went ahead and made a thread for you.

Not Good?

Old Post Nov 11 2011 20:58 #
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Lite Sparkle
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purpleyoshi13 said:
Just went ahead and made a thread for you.

Not Good?

That is nice of you, but I can do that my own thank you very much.


Anyway, to get on topic then, Here are some screenshots, but I fear they aren't my best work since I'm more oriented with Heretic than i am with DOOM.








Old Post Nov 11 2011 21:01 #
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Lite Sparkle
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I have a problem, each time i test my map and get to the pentagram part this happens:






What is this, and how can it be fixed?

Old Post Nov 13 2011 14:18 #
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Christoph
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It looks to me like you have some missing lower textures.

Old Post Nov 13 2011 14:45 #
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Phobus
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The name for that particular visual artifact is a "slime-trail" I believe and it's where a sector is unclosed, causing the flat to be rendered indefinitely through that line due to the renderer having no complete defined boundary for it. To fix this you'll have to manually change the sector references on the front and back sidedefs of the linedef that is bleeding the flat.

EDIT: Ah... or of course it could indeed be that you're missing a lower texture, like mentioned above. Probably that actually. Oops...

Old Post Nov 13 2011 14:51 #
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Lite Sparkle
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Christoph said:
It looks to me like you have some missing lower textures.

I thought the same thing at first too, but looking at it in Visual Mode shows that the lower textures are there, it's only on a few sides that i have this problem, the rest don't have it.

Map Analysis mode says that there are NO ERRORS so i'm completely in the dark with this.

Old Post Nov 13 2011 14:52 #
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Lite Sparkle
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Phobus said:
The name for that particular visual artifact is a "slime-trail" I believe and it's where a sector is unclosed, causing the flat to be rendered indefinitely through that line due to the renderer having no complete defined boundary for it. To fix this you'll have to manually change the sector references on the front and back sidedefs of the linedef that is bleeding the flat.

EDIT: Ah... or of course it could indeed be that you're missing a lower texture, like mentioned above. Probably that actually. Oops...

So these are the dreaded slime-trals i've heard so much about, an unclosed sector eh? I'll look into this. thanks, man.



EDIT: i found out what the problem was, the pentagram wasn't pointy enough, since it was stomped by an 8 line.

it's Fixed so the problem is over.

Last edited by Lite Sparkle on Nov 13 2011 at 17:09

Old Post Nov 13 2011 17:02 #
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Lite Sparkle
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Screen Of The "Fixed" Pentagrams:

Old Post Nov 13 2011 17:12 #
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Hirogen2
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Nah, this looks a lot more like unclosed texture and/or screwed up sidedef (e.g. referencing wrong sector). Slime trails, IIRC, are rather small bands (1 world unit) of texture leakage due to insertion of extra BSP vertices.

Old Post Nov 13 2011 17:46 #
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