[WH]-Wilou84
Member

Posts: 392
Registered: 12-06 |
RjY said:
I complained about this in a test report but the author told me in a private message that I have sadly since deleted that it was intentional. However, after that he went back and put in another way you can trigger the secret if you miss it the first time...
Oh ok, fine then. :)
I haven't seen this guy lurking around for quite a long time, btw...
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(( * MAP09: Ochregerde by William Huber
- I'll send a new version of this map to TGH soon, with a bit more Shell ammo here and there, for UV Max comfort. I'll also look up some overlapping item problems pointed out by Crusader No Regret. ))
* MAP11: The Grotto by Christoph / Joshy
- Textures on linedefs 3469, 9106, 9182 and 9130 are misaligned. Same goes for linedefs 3047 and 3980.
- Vertical alignment on linedefs 11739 and 15307 could be better.
* MAP12: Nectar of the Gods by The Green Herring
- In Easy and Medium skills, there are two boxes of Shotgun shells near sector 623, very close to each other. Is it intentional ? There's already enough ammo in this area I think.
* MAP14: Downriver by Processingcontrol
- I'd mark linedefs 13664, 13668, 13673 etc. as "block monster", so that the Mancubi corpses don't float up there when you kill them with the Rocket Launcher.
- There's nothing of interest in sector 632 ( aside from an Arch-Vile in "Hard" skill levels ). I'd add something in this closet, ammo, health, whatever.
- In sector 2876, you shouldn't be able to see the sky, as there's a tall building right next to this area.
- Some secrets are _really_ obscure... Sector 538 is the prime example. Others are just frustrating to get in, like sector 2892. This may have an impact on speedrunning activity for this map.
Last edited by [WH]-Wilou84 on 07-11-12 at 15:20
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