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Dutch Doomer
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Registered: 05-04


Some monsters were released while standing in front of the red door, I guessed at first this was intentional. Not sure if it needs fixing, I sort of got used to that trap now. It sure was hard at that point, Revenants pissed me off numerous times. Pretty cool experience though. I also beat the map without the extra stuff in the secret areas, which made it harder as well. Gameplay is still a little unbalanced I think.

Old Post 07-22-12 20:36 #
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The Green Herring
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Posts: 1245
Registered: 05-07


Yeah, those were supposed to be released on the way to the yellow key...

Anyway, I've added a few more pickups to the level in order to balance the new ambushes out some more. Now, back to work on the rest of CC4...

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Old Post 07-22-12 22:01 #
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The Green Herring
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Added updates for "Inner Fear," "Suburbia," and "Melting Universe II."

I've also to decide to forget about par times altogether, as attempting to speedrun certain levels is proving to be too irritating and stressful for my liking and the public beta release is this week. Sorry.

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Old Post 07-24-12 21:11 #
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The Green Herring
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Updated the changelog again. I won't go into any further details, because the Community Chest 4 Public Beta has been released! Go get it here!

Old Post 07-27-12 10:07 #
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The Green Herring
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Posts: 1245
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Made the first changelog additions during the public beta period, now that the first day has passed. Check out the public beta in the previous post if you haven't already!

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Old Post 07-28-12 10:08 #
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