sirgalahadwizar
Forum Regular

Posts: 98
Registered: 07-00 |
Hehe, what a laugh.
I know what you're talking about though. Imps, soldiers, etc. "small creatures" have a noraml death and an overkill state (personally, i think the SSG should be allowed to do overkill damage to small creatures at a 1/4 rate [it should take 8x damage of the character's health to initiate a splatter tather than the normal 2x]).
Of course, splatter and normal death dont fit very well when they are immolated or fried with plasma (or disintegrated by bfg like so many of us have been in DM :)
Of course im pretty sure that a chainsawed corpse looks different than one riddled with bullet holes.
And another thing they have to get down (well, they got it down in the quake series but not in doom), is that shotguns aren't known for their penetration effect. This means that firing a shotgun from 15 feet away from a line of three troopers should not go through all of them... it sohuld only start going through people if you fire at point blank range (and maybe up to 5 feet away with double barrel - 5 feet = inbetween 64 and 96 pixel units).
I dont care very much about how many normal death animations characters ahve, weither it's a struggling death or put down cold is really all in the same (except when they get dying shots off, and they sohuld ahve multiples of those too if they exist), but when are we going to see a corpse blackened by plasma rifle shots rather than a normal corpse or gibs on the ground? (and the gibs should be blackened if killed by the same measure).
There sohuld be no corpse left if a direct hit is done by the bfg and they dont survive, and deaths caused by spray damage should be incredibly blackened and have large holes in them.
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