GollumGlitch
Green Marine
Posts: 28
Registered: 03-01 |
The limited saving idea might help to raise tension. However, if I die in a game with limited saves, usualy all I have to do is replay the part of the game that didn't save. This knowledge dosn't cause me much tension. In fact, after I die I feel more confident, because I have been there before and know what to expect. Now, what would cause me tension is if the enemies that you killed (or that killed you) in part of a level changed when you replay that level after dying. For example, imagine walking down a dark corridor in D3, and your health is low. You enter into a chamber, and are killed by a fireball from an Imp hiding in the shadows to your left. You respawn at your last save, and come upon the area you died in, only instead of an Imp to the left, you are attacked by two cacodemons from above. Of course, this is just what I would like to see in a FPS game, and probably won't be in D3.
|