Mancubus
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Doom 3 > Doom 3 General > direct x9 and doom 3
 
Author
All times are GMT. The time now is 18:46. Post New Thread    Post A Reply
[noob]plonker
Banned


Posts: 35
Registered: 01-03


do you think direct x9 will run the doom 3 demo i have mutch more fluwently then with DX 8,1b ?

clic here to get DX 9

__________________
http://noob-clan-belgium.fragism.com/plonk.jpg
p4 @ 1,8 ghz
1024 mb ddr ram
geforce 4 mx 440 64 mb (soon be a fx 5200)
SB Live 1024 5.1
os windows 2000 pro

Last edited by dsm on 02-15-03 at 14:20

Old Post 02-12-03 09:09 #
[noob]plonker is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Zoost
ALL HAIL ZOOST THE INTELLIGENT


Posts: 757
Registered: 07-01


No, carmack will (maybe) add some optional features supported by a dx9 card, but that will never make it run faster. By the way, check your spelling!!

Old Post 02-12-03 09:21 #
Zoost is offline Profile || Blog || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
dsm
Why don't I have a custom title by now?!


Posts: 9881
Registered: 12-01


Sorry mate, but I think this goes in tech.

__________________
"Welcome to reality, welcome to Hell"

Old Post 02-12-03 13:41 #
dsm is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Arioch
not arioch


Posts: 2724
Registered: 05-00


Doom 3 supports OpenGL, not Direct3D.

A DirectX9-supporting graphics card driver might run Doom 3 faster, but it will be because it's newer than the older, non-DirectX9-compatible driver, and thus possibly more efficient, and not as a direct result of supporting DirectX9.

__________________
Join mewseCult(tm), heh.

<+phunk> i have to send 8 photos of myself in
<@fraggle> one for each angle
<@fraggle> they're going to make you into a doom monster

Old Post 02-12-03 15:27 #
Arioch is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
[noob]plonker
Banned


Posts: 35
Registered: 01-03



Arioch said:
Doom 3 supports OpenGL, not Direct3D.

A DirectX9-supporting graphics card driver might run Doom 3 faster, but it will be because it's newer than the older, non-DirectX9-compatible driver, and thus possibly more efficient, and not as a direct result of supporting DirectX9.




k so if it was a direct 3d aplication it would run smoother....

btw what is the latest vertion of OpenGLide ?

__________________
http://noob-clan-belgium.fragism.com/plonk.jpg
p4 @ 1,8 ghz
1024 mb ddr ram
geforce 4 mx 440 64 mb (soon be a fx 5200)
SB Live 1024 5.1
os windows 2000 pro

Old Post 02-15-03 12:01 #
[noob]plonker is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
AirRaid
Graphics Zealot


Posts: 2312
Registered: 11-00


I'm pretty sure it's 1.4, although 2.0 must be in the works, cos Doom3 has an OpenGL 2.0 path.

Also, I thought it stood for Open Graphics Library... although I did hear it stemmed from 3DFX Glide.

__________________
THCS - The premiere THPS2/3 Combos site.

Old Post 02-15-03 14:37 #
AirRaid is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Jon
Freedoom Bloke


Posts: 1177
Registered: 09-00


OpenGL is not, and is not related to, Glide (afaik). Glide is proprietry 3dfx tech.

__________________
Jon Dowland ||

Old Post 02-15-03 15:05 #
Jon is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Alientank
stupidest isn't a word.


Posts: 1142
Registered: 05-02



Jon said:
OpenGL is not, and is not related to, Glide (afaik). Glide is proprietry 3dfx tech.


Yep, too bad 3dfx had to go down, glide was great.

Old Post 02-15-03 21:39 #
Alientank is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Amanichen
Member


Posts: 172
Registered: 10-00



Alientank said:
Yep, too bad 3dfx had to go down, glide was great.

Too bad that he's wrong.

OpenGL came first, then 3dfx stripped it down (both in rendering capability, and visual quality), put their stamp on it and called it Glide.

Glide is a poor man's OpenGL -- that's why it ran so fast.

__________________
Looking for a good time?

Old Post 02-16-03 11:08 #
Amanichen is offline Profile || Blog || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
timmie
2 legit 2 quit!


Posts: 714
Registered: 03-02


It ran so fast because it was specifically written to the capabilities of it's destination hardware. Also, Glide had some capabilities that OpenGL doesn't have, such as color-keying.

To say that Glide is a poor mans OpenGL is wrong. It's a completely seperate API that bears a syntax resemblance to OpenGL and shares features because, well, all 3D API's share features.

__________________
That's grade 4.9 like a fox!

Old Post 02-17-03 18:36 #
timmie is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Alientank
stupidest isn't a word.


Posts: 1142
Registered: 05-02



Amanichen said:

Too bad that he's wrong.

OpenGL came first, then 3dfx stripped it down (both in rendering capability, and visual quality), put their stamp on it and called it Glide.

Glide is a poor man's OpenGL -- that's why it ran so fast.



Are we stupid? It was directed towards 3dfx chipsets, it also was not a poor mans opengl, it did things opengl couldn't do.

Old Post 02-18-03 03:04 #
Alientank is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Dubh
Junior Member


Posts: 162
Registered: 03-02


First things first. OpenGL did not stem from Glide. Allthough Glide was good in it's day it went against industry standards and practices. IE if you didn't have a voodo , tough shit.

OpenGL was designed to run cross platform, hence the name"Open Graphics Library" and manufacturers were given the decision to include hardware rendering support on their cards. John Carmack has been a long-time member of the OpenGL architectural review board which gives OpenGL an advantage because card manufacturers like games, carmack = games, and Carmack creates his games using OpenGL.

OpenGL 2.0 will be on-par with DX10 and I'm not sure if the NV35 and R350 will support OpenGL2.0-specifics but hopefully. I'd doubt Carmack is hardcoding OGL2 into Doom3 as that would be too much too soon, however, OGL2 sits on OGL1 so eventually when all cards support OGL2 as standard, games can be written purely in OGL2 and anything less can be forgotten.

__________________
"Tiocfaidh àr là"

Old Post 02-18-03 13:41 #
Dubh is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Radea`
Green Marine


Posts: 37
Registered: 11-02



It was directed towards 3dfx chipsets, it also was not a poor mans opengl, it did things opengl couldn't do.

The great thing about OpenGL, it can do anything without even changing the API. Since there are manufacturer-extensions, OpenGL will always be the most up to date API, although the one problem lies in the fact that its not unified. Direct3D has the advantadge, but also there are no manufacturer-based extensions in it, which is why I favor OpenGL.

Glide got out of date pretty quickly as well, because 3Dfx did not update it that much, they were too busy "milking" one core for all that they could..

Old Post 02-24-03 16:24 #
Radea` is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Crizk
Warming Up


Posts: 20
Registered: 01-02



Dubh said:
First things first. OpenGL did not stem from Glide. Allthough Glide was good in it's day it went against industry standards and practices. IE if you didn't have a voodo , tough shit.



How is that significantly different than the Direct X mentality of "If you don't have Windows, tough shit?" ;)

Old Post 02-25-03 20:06 #
Crizk is offline Profile || Blog || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Dubh
Junior Member


Posts: 162
Registered: 03-02


It isn't different at all. Its the same damn thing.
Thats why I'm an OpenGL person. Anyway to code in DX
is alot more painful than in OpenGL. Thousands of lines of shit to render the simplest thing.

__________________
"Tiocfaidh àr là"

Old Post 02-26-03 13:18 #
Dubh is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
the iron hitman
Member


Posts: 330
Registered: 06-07


With direct X dont you get more powerful rendering capabilities than OGL? Or is it the other way round?

Old Post 08-03-07 14:25 #
the iron hitman is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
All times are GMT. The time now is 18:46. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Doom 3 > Doom 3 General > direct x9 and doom 3

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is OFF
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory