Radea`
Green Marine
Posts: 37
Registered: 11-02 |
It was directed towards 3dfx chipsets, it also was not a poor mans opengl, it did things opengl couldn't do.
The great thing about OpenGL, it can do anything without even changing the API. Since there are manufacturer-extensions, OpenGL will always be the most up to date API, although the one problem lies in the fact that its not unified. Direct3D has the advantadge, but also there are no manufacturer-based extensions in it, which is why I favor OpenGL.
Glide got out of date pretty quickly as well, because 3Dfx did not update it that much, they were too busy "milking" one core for all that they could..
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