999cop
Constrained Owing to Lot

Posts: 3173
Registered: 12-00 |
Fuck evolution (I still play door games on BBSes). AND fuck modern FPS (they all suck compared to DooM). BUT, what's wrong with mouselook and jumping?
jumping: its ok sometimes, but on doom2map01 playing in oldschool style is really fun and strategical.
mouselook: only good for rockets, which is very annoying...mouselook isnt too good for anything except rocket, and shooting BFG with mouselooking is even gayer.
Yes, perhaps I agree Doom3 should be added new features, but i disagree mouselook should be included. Anyway, if so many people have different of opinions, how about this - Doom3 would behave like zdoom. It is optional to use jumping/mouselook/new features. For Internet gameplaying server in doom3 in the future, there will be 2 settings of gameplay at least, Oldschool or quakish style.
I want to clearify one point again. Perhaps you'd notice the most obvious new/fun feature you guys play is with mouselook and jumping. These features come from quake,unreal, halflife...but dont forget, when idsoftware first released Doom, it also has its own features and characteristic in the gameplay, which would be strafe50, common straferunning, silent bfg, grunting on wall... I just wonder do you guys really realize what these movements and tactics are? cuz definitely i want these features included in Doom3
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