Zaldron
Sex Cauldron

Posts: 9917
Registered: 08-00 |
Trueform? I'm pretty sure that's not viable. Since the low-poly models use the hi ones as reference/render, how could the video card tessellate the stuff without fucking up the system?
There's a great difference between drawing models in the old engines and doing it in this one. I'll say all those model-specific hardware features won't work well with this scheme. Dunno about vertex shaders, but looks like id's not using them neither...
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