Disorder Posted September 2, 2001 Can you tell us anything about the new movie with the burning room? 0 Share this post Link to post
Lord FlatHead Posted September 2, 2001 Ermm well I'm no tech guy but I've been awake for a solid 48 hours so I might as well take a stab at this too. * That cage thingy on the left has a nice techy texture near the bottom that reminds me of Quake2. Bumpmapped, of course. * Look at all the holes in the floor. There's even an outline around the holes where the metal's started to melt. I'm guessing this is pre-defined - or controlled by a really detailed script. * The round Quake2-ish particles look weird... I hope they improve that. Or maybe it can be explained as oxygen escaping, or something. 0 Share this post Link to post
999cop Posted September 3, 2001 Lord Flathead seems pretty professional to me. :) 0 Share this post Link to post
KING_XTREME Posted September 18, 2001 THAT I need to see. So ID officialy is releasing DOOM 3? Awsome! But one of my friends says that in PC Gamer they wrote that D3 would be a Mac only game. Is this true? Or is he a Dumb Shit like Disorder? P.S. I don't have anything against you, Disorder, I'm just reading your label. 0 Share this post Link to post
Zaldron Posted September 19, 2001 Pure shit. Why would id do that? Their entire fanbase's on PCs. There will be simultaneous releases on Linux and Mac, but we all know that's 0.5% of the sales. 0 Share this post Link to post
Xenoman Posted September 19, 2001 All games run faster on Linux, because it doesn't have to work equally much on resources like Windows 98 or 2000. 0 Share this post Link to post
EsH Posted September 19, 2001 I think we can learn something about the robustness of the physics simulation. Assuming that the clip is not COMPLETELY prescripted, and the player is allowed to operate in the same sort of environment: 1. We can probably knock things over, and move things we run into. 2. It looks like fire can spread, and has some permanence. For instance, in the original Doom, you shot a barral, there was a short explosion, and that was it. In Doom3, perhaps you can shoot a barrel, and the fire spreads and forms a barrier between you and the monster, or traps you in a room, or something... 3. Deciding where you can and can't go probably isn't going to be as strait forward as it used to be. There's just so much "stuff" there! It won't be like Quake, where you can see "here's the big wall, and that big rectangle is the floor." It'll be-- "here's a pile of stuff, do I walk around it or over it...?" I don't play games much, so this is probably stuff that already occurs in games, and probably sounds stupid to point out. 0 Share this post Link to post
Zaldron Posted September 20, 2001 I know for sure they will be coding a specil physics system. Not sure how powerful it will be, but I would be deeply satisfied if id licensed the Havok system. 0 Share this post Link to post
Disorder Posted September 23, 2001 Havok System? Explanation please... =) 0 Share this post Link to post
MACVILWHORE Posted September 24, 2001 specil /me calls the GRAMMAR POLICE 0 Share this post Link to post
Zaldron Posted September 24, 2001 The grammar police is busy working out Sephiroth's "Heritic". Havok's a commercial physics engine, licensed for several games and other apps like MAX. It basically sports ANY feature a game needs and more. Imagine having different dynamic and static friction coeficients for each poly... 0 Share this post Link to post
Lord FlatHead Posted September 24, 2001 Imagine having different dynamic and static friction coeficients for each poly... /me stares blankly at screen for minutes, scratching his head 0 Share this post Link to post