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Plasmaburst
Loser


Posts: 24
Registered: 08-04


Im sure looking forward to see original Doom remade.

The only problem I see is that you won't be able to have so many monster.. perhaps 1/10 of the original monsters ?

Old Post 08-17-04 12:12 #
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Doom-Child
Wears the man-pants in this family


Posts: 1362
Registered: 06-01


Millennium. Best idea evar.

Until I serve Scuba a taste of D3 Action!

(Psh. Yeah.)

DC

__________________
And in the heartbreak years that lie ahead, be true to yourself and the Grateful Dead.

Old Post 08-18-04 01:09 #
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Plasmaburst
Loser


Posts: 24
Registered: 08-04


I'd love to see Blood remade with Doom3 engine

Old Post 08-19-04 12:24 #
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molehill
Warming Up


Posts: 12
Registered: 06-04


I want to do all the lazy-ass sandy petersen maps (fortress of mystery?)

Old Post 08-19-04 13:10 #
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Rusk
Green Marine


Posts: 40
Registered: 08-04


I would like to see a weapon mod:

An assault rifle. Kind of similar to the current M-16.

More powerful and larger than the Doom 3 machine gun, but not automatic.

A semi-automatic powerful rifle, but it also needs a single shot grenade launcher on it, like most M-16s.

The regular reload button would reload the rifle, and a new secondary reload button would reload the single-shot grenade launcher.

It could just replace the machine gun, and then it could use the existing clip and grenades as ammo, so the maps wouldn't need any editing.

Or it could be designed to look like the new German XM-8, the new prototype assault rifle the US military is going to get.

Here's a pic
http://www.military.com/pics/Gear_051104_MX8-3.gif

I have no idea how to do mods though, so I can't do it.

Old Post 08-19-04 22:00 #
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Rusk
Green Marine


Posts: 40
Registered: 08-04


just to clarify, the yellow part is the rifle, the black thing underneath the barrel is the grenade launcher.

Old Post 08-19-04 22:02 #
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Combustable
Junior Member


Posts: 202
Registered: 03-04


My big idea, which I might try my hand at as soon as the SDK (i forget what the acronym stands for) or at least I get off my lazy ass and look at some of the editing stuff, considering other people dont seem to have much trouble crapping out mods every 3 minutes. But it's a multiplayer mod

The premise is, scary movie style action. The majority of the players are scientists. 1 player, or something, is the monster. All the others have to hide and try hard to avoid the monster. The monster stalks the dark hallways, and tries to slaughter the poor scientists. Victory for the monster would obviously be, mass slaughter of all the other team. The scientists would win if they could manage to kill the monster, which would be difficult, because the scientists have severely reduced speed, health, stamina, and such, because they're weak little scientists, and not marines. Weapons would be available, but probably fairly well hidden. I've seen mods in UT and such able to randomize some things, like weapon placement, so I think there should be countless hiding spots for anything the poor scientists could use to actually defend themselves with. Guns would be really well hidden, maybe little things like knives or wrenches, that would basically be suicide, would not be hidden well. Otherwise, the scientists could also try to run out the time limit. When the time limit is up, marine reinforcements arrive and easily blow the bastard away.

Thinking about it, weak monsters would be best, maybe the imp would be the best role to play, making them formidable to the unarmed scientists, but not like, a hell knight rempaging through the labs to easily smash them to bits.

For UT, there was a Thief mod, which incorporated very interesting stealth elements, which would be good for this. Not for the scientists, but the monster, able to do that nice impy trick of crawling on walls and such, and hide in the shadows until it's time to strike.

Summary: Scary monster movie. Monster tries to pick off the poor victims one by one.

Enjoy

Old Post 08-20-04 08:27 #
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Naitguolf
Member


Posts: 259
Registered: 03-02


Ideas for a Mod?

A Final Fight Mod. I mean, for sure we all love all those good old beat'em up...

Why not to make a real cool 3d beat'em up? :P But not like the horrible Fighting Force, i mean with 2d "playbility".

Ok, i still making SoRr... ;)

ah, Combustable, you mean like Alien 1 Movie.

Thats cool. :) Maybe adding some Resident Evil: Outbreak elements....

Last edited by Naitguolf on 08-21-04 at 18:18

Old Post 08-21-04 00:31 #
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Disorder
Boards of Canada


Posts: 3977
Registered: 09-00


Someone should make a psychedelic mod. Powerups such as LSD, shrooms and K should be available at the beginning. After ingesting a drug, things start tripping. You'd get warped into an Alice like enviroment with hallucinations. Yeah I know, sounds bad, but could be done right.

Old Post 08-22-04 09:11 #
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T-BoneDhod
Newbie


Posts: 2
Registered: 08-04


Why don't a medieval mod? I think to make a mod look like Hexen.

Old Post 08-23-04 00:35 #
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Doom-Child
Wears the man-pants in this family


Posts: 1362
Registered: 06-01


Marathon. 'Nuff said.

DC

Old Post 08-23-04 01:04 #
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KLittle123
Mini-Member


Posts: 68
Registered: 08-04


I think that someone should make a mod to make the cyber demon harder. I'd do it but I have no idea how to mod.

Old Post 08-23-04 03:15 #
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Kaiser
I ruin franchises


Posts: 2043
Registered: 08-00


Neither do I. Thats why I am browsing though various tutorial sites and doom3's pk4 files.

Old Post 08-23-04 05:11 #
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Mortictian
Warming Up


Posts: 27
Registered: 08-04


unpack all the pk4's, then go into def's and select the monster_boss_cyberdemon.def and try to find something, i kept looking but i dont see anything that helps.

Old Post 08-23-04 05:17 #
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Amaster
Artificial Mechanical Android Skilled in Troubleshooting and Efficient Repair


Posts: 3563
Registered: 04-02


Does anyone know where the function of the FinalBoss flag is defined? If Im not mistaken, that flag decides whether or not it's only killable by the soulcube (unless I'm wrong?) The soulcube def contained a flag called SpecialDamage but that only seems to affect pain states.

Old Post 08-23-04 05:36 #
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Mortictian
Warming Up


Posts: 27
Registered: 08-04


His pain threashole is 150, so maby a weapon that does 4,000 damage in 1 shot would kill him? go try it real quick.

Old Post 08-23-04 05:56 #
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WildWeasel
Resident Castlevania Super-Fanboy


Posts: 1730
Registered: 07-03


I want to see a mod for Doom 3 that tells an in-depth detective story set in the 1940's, and be in black and white for that film noir effect (yes, I'm obsessed with that style).

Old Post 08-23-04 06:32 #
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A655321
Green Marine


Posts: 36
Registered: 08-04


Just increase the speed of the projectiles so it's harder to dodge his missiles. Easy enough.

Old Post 08-23-04 07:14 #
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deathbringer
Post invalidated by first word being "uhhh"


Posts: 2856
Registered: 04-02


uhhhhhh

Open up the editor and press f7, then check the "Make the cybderdemon harder" checkbox, its in between "Gib enemies like ROTT" and "Make my map for me"

Old Post 08-23-04 09:27 #
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Disorder
Boards of Canada


Posts: 3977
Registered: 09-00


Someone already posted the idea at Planetdoom's forums, but a Jurassic Park mod would be sweet. Raptors chasing you through dark corridors and stuff.

'Objective: A Tyrannosaurus Rex lies asleep in an open field, walk past him silently and head to the blabla facility.'

Of course, the T-Rex wakes up and chases you, casting a big shadow in front of you. I'd love to see this.

Old Post 08-23-04 16:48 #
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Mancubus II
Purple is not a breakfast color


Posts: 1688
Registered: 02-03


Merged with this thread because it fit so well.

Old Post 08-24-04 01:48 #
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Ubik
Forum Regular


Posts: 689
Registered: 04-03


A full reproduction of Hell Revealed map24.

Just to see how many CPUs it'd fry. :D

Old Post 08-28-04 05:33 #
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Dron
Senior Member


Posts: 1186
Registered: 01-04



Lüt said:
Millennium 3K: a whole new century of waiting.

Old Post 08-28-04 05:46 #
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Wobbo
Of course, I could be wrong


Posts: 1247
Registered: 05-01



DooMBoy said:
Light Amp Goggles Mod

Pretty self explanatory I think, instead of the flashlight you have a pair of light amp goggles that runs on a battery cell or whatever and you just hit L to bring out the light amp goggles to illuminate your surroundings. Of course you can't use them all the time, or the battery will drain and you'll have to wait for it to recharge so you can use'em again. Let us say that you can only use the goggles for, say, up to 20 seconds before you need to recharge.
I can see a lot of people going omg this is gay no one would do that lol but still, I think it'd be nice.


considering doom3s support for irridescence shaders and other pixel sahders this would actually work realistically

Old Post 09-11-04 15:33 #
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revolution2049
Registered just to make one post


Posts: 1
Registered: 09-04


well since dawn of the dead, RE: Apocalypse, 28 days later, shawn of the dead movies are coming out ive gotten back into my zombie phase. woyldnt it be cool if....kinda stuff.

anyways, doom 3 (and its zombie like characters) would, in my opinion, make for an amazing post apocalyptic/ zombie infested city kind of game.

ive always wanted to see a zombie movie from a military perspective, i almost got it in 28 days later....but then it went off into another direction.

pretty much saying that i think it would be cool if we could get a mod where hordes of zombies attack soldiers. simple as that.

simple, effective and downright realistic.

whadda ya think?

Old Post 09-13-04 21:37 #
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dsm
Why don't I have a custom title by now?!


Posts: 9881
Registered: 12-01


One of my big wet dreams is a sort of single-player "Generations" mod for Doom 3 in which you can play as each of the heroes from Id's shooters (like in the Q3A mod "Generations Arena") against the D3 demons in an intricate storyline that somehow pits those heroes from each their timeline against the forces of Hell (and has connections to the storylines of all the other Id games).

Doom 3 already has characters that look like the characters from Quake 2 (Sarge and a bunch of dead, helmet-less marines), Jack Campbell could be used to portray Q3A Sarge (as the hero representation from Q3A) and it obviously has the Doomguy, but of course, fitting Ranger (the Quake 1 dude) and B.J. (from Wolfenstein 3d/RtCW) into the mix is tougher and will no doubt require that the modders do new models from scratch that have a vague resemblence to the actual heroes from the games that they're supposed to represent (although not too much or they'd be violating Id's IP).
It's a shame that Doom 3 does not have a proper human version of the Commando as he already does have some slight resemblance to the Ranger character from Quake 1, but as it is, the Commando can't be used because he looks all evil-like with pointy teeth and blazing eyes.

The name "Quake" is in Doom 3 already (making the story stuff a helluva lot easier) as is the name "Sarge", but the modders will have to avoid mentioning the words/names "Strogg", "Grunt", "Ranger" and "BJ Blazcowicz" - most likely by avoiding mentioning the heroes by name (Sarge is an exception because his name is "legal").

Hell, a man can dream right? :-P

Old Post 09-17-04 10:30 #
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geX
Member


Posts: 473
Registered: 06-04


I just saw the movie Final fantasy: the spirits within

And it just looked and fealed like doom3....or it could be!

It would look nice in doom3 with the phantoms coming threw a wall and all that(if someone saw the movie they will understand)

But also the tech style in the new new york really looks like doom3!!!

I think it's hard to do! but still an idea

Last edited by geX on 09-17-04 at 23:27

Old Post 09-17-04 22:56 #
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WildWeasel
Resident Castlevania Super-Fanboy


Posts: 1730
Registered: 07-03


A full re-telling of Strife (at least the teaser mission), with atmospheric maps and new monster designs. I can only imagine what a new Acolyte would look like.

Old Post 09-17-04 23:32 #
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Jebus
Registered just to make one post


Posts: 1
Registered: 09-04


I think someone should make a huge ass blocky city with a flipped over cop car in the center like jebusville... omfg sexor

Old Post 09-25-04 05:19 #
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lupinx_resurrected
Mini-Member


Posts: 97
Registered: 12-03


Im already working on a mock 3 thing for doom3. But other than that:

Xbox version of doom3 remade on PC (or very closely made.)

Mod where you play as Campbell.

Old Post 09-26-04 20:05 #
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