Kaiser
I ruin franchises

Posts: 2043
Registered: 08-00 |
The first thing you want to do is to create a directory called models in doom3\base\.
Now take a look at pak002.pk4 and browse though a directory called monsters. In there are subdirectories for each monster. In there you'll find the skin files.
Now you'll need to locate two skin files: the diffusemap and the specular map. Most cases they are named like this:
cacodemon_d.tga -diffuse skin
cacodemon_s.tga -specular skin
Usually has the _d or _s at the end to indicate what use it has.
You can edit the diffuse skin for the grayness and you can edit the specular skin for the shinyness. Now for editing the specular skin, its up to you, but you can just add more white in it to increase the shinyness.
Since doing this will overwrite the main game data, you'll have to save it as a mod. Otherwise you can just ignore this part.
Create a directory where Doom3.exe resides. (ex: C:\Doom3\ShinnyMonsters\
And then place gamex86.dll, DoomConfig.cfg and doomkey in that directory.
Once you're done with the skins and stuff, pak your models directory as a pk4 and stuff it in your mod directory.
Then you can later load it in the main menu.
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