dsm
Why don't I have a custom title by now?!

Posts: 9881
Registered: 12-01 |
*Spoilers* Rough plot summary:
You've been transferred to the UAC Mars base where you soon learn that weird things are going on: People go crazy for apparently no reason, machines break down or become regular death traps, horribly injuring the workers and strange sounds and voices freak out the people working on the base.
Before you know it, guards become possessed by evil, civilians are turned into living dead and terrible alien monsters run loose on the base, killing everything in sight. You're ordered to send an SOS to the nearest military fleet and request for reinforcements, but your initial attempt is botched by two questionable characters, Counselor Swann and his bodyguard Campbell, who sabotage the communications system, however, they missed the satellite relay which you then put to good use.
While attempting to send the distress, Swann contacts you and warns you that noting good can come from sending the signal, giving you a choice of whether to send the signal or not. Either way, it is revealed that the "aliens" would be able to take over the fleet's ship should they arrive and use them to move the invasion to Earth itself.
Your superior, however, has figured out that the invasion stems from the main teleporter gateway in the Delta Labs, urging you to go there to stop it. En route to Delta, you discover that the Head Scientist in charge of the base, Dr. Betruger, is on the side of the aliens for whatever reason - he even appears to be controlling the aliens.
Once you reach Delta, you're contacted by your superior officer, Sarge, again, but something weird has happened to him and suspiciously, he tells you to abandon the Delta Labs. Deciding that Sarge cannot be trusted, you press on eventually encountering a surviving scientist who hands you a disc with a recording of him confessing what he took part in:
The voice log of the scientist reveals that they were researching teleportation and discovered that the gates created a link to another dimension. They sent teams into the other dimension to check it out and eventually found that the other "dimension" was in fact Hell itself and the creatures inhabiting it were demons. The log reveals that Betruger was the one ordering teams to investigate Hell and he persisted, despite the fact that team members went crazy. Eventually, he apparently went crazy himself and went into Hell himself, returning forever changed.
All things point to one thing: Hell was able to spread its influence into the Mars base as soon as the teleporters created the link to Hell; long before the humans found out what was on the other side, Hell had already affected Dr. Betruger and goaded him into more or less obliviously doing Hell's will, culminating in luring him to Hell for the ultimate possession of his mind. In the meantime, Hell's influence had spread throughout the Mars base, driving many of its inhabitants insane, haunting base sectors with its ghosts and even affecting machinery.
After Betruger steals and ancient alien artefact affectionately called "the Soul Cube", Hell unleashes the full-scale invasion it has been preparing for months. The Soul cube, you soon learn, is some kind of weapon created by an ancient alien civilization that lived on Mars and the possessed Betruger reveals to you that he has it in Hell, further urging you to seek the Hell gate. But when you get there, it turns out to be a trap meant to imprison you in Hell and you only escape, because you prove yourself tougher than Betruger anticipated and recovered the Soul Cube which inexplicably aided you in returning to Mars.
The Soul Cube turns out to be a sentient being and it tells you how it works; it is a powerful weapon and the only way to defeat "Hell's mightiest warrior". Shortly after returning to Mars, you learn that Sarge has indeed turned traitor and is now under Hell's control. Hunting him down, you succeed in killing him, but you now know that there is another gate to Hell located in the underground caverns of Mars, capable of sending millions of demons into our dimension.
En route to this Hell gate, you learn that the ancient Mars civilization faced the exact same demons as those you're fighting and that they created the Soul Cube as the only weapon that could end the invasion. The cube was wielded by their strongest warrior who used it to banish the demons.
Your final mission is clear: seal the Hell portal using the soul cube.
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