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cycloid
Forum Regular


Posts: 783
Registered: 09-03


i've been hunting around the net for an explanation of Carmak's reverse. but i just dont get it. what was it about "old" shadow algorithms that caused havok when you were within th shadow? was it coded by a monkey? or was it something to do with a cheat uber fast shadow hack that went wrong? like. someone link me to an explanation cos from what i understand you'd

1. do some clipping by extruding the object from the light source.

2. render all the polys in there darker than the rest

ok so that's a very basic explanation but surely it's not rocket science? (though apparently it did take a rocket scientist to work out, heh)

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Old Post 08-17-05 15:57 #
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AirRaid
Graphics Zealot


Posts: 2319
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Stencil shadows wasn't the hard part of the lighting engine. Getting it all unified (all from in-level light sources, no lightmaps, shadow maps or anything was the difficult part, as I understand it. Or rather, getting it to do that at a reasonable framerate, I should say. I'm fairly sure if zaldron drops by he can explain things properly but I wouldn't count on it.

Old Post 08-21-05 09:30 #
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Youn
Green Marine


Posts: 42
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Yeah, it really pisses me off when I see a shadow "within" another shadow, like you do in alot of current games like HL2... it's just wronge loooking and that's not how the world works.

Old Post 10-04-05 22:00 #
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Nikanoru
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Posts: 94
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Youn said:
Yeah, it really pisses me off when I see a shadow "within" another shadow, like you do in alot of current games like HL2... it's just wronge loooking and that's not how the world works.


You can have a shadow within a shadow in the real world if there are two light sources. Just not if there's only one.

Old Post 10-04-05 23:43 #
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Youn
Green Marine


Posts: 42
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Nikanoru said:


You can have a shadow within a shadow in the real world if there are two light sources. Just not if there's only one.



I'm glad you noticed. You can also cross your eyes and move your index fingers together to form a floating sausage.

Old Post 10-06-05 00:45 #
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AgentSpork
Agent Spork is a resourceful agent for the Country


Posts: 1722
Registered: 09-02



Youn said:
Yeah, it really pisses me off when I see a shadow "within" another shadow, like you do in alot of current games like HL2... it's just wronge loooking and that's not how the world works.


If something as trivial as that pisses you off, then I would suggest you just quit playing video games. Period.

Old Post 10-06-05 01:35 #
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pritch
Super Moderator


Posts: 5977
Registered: 11-01



Youn said:


I'm glad you noticed. You can also cross your eyes and move your index fingers together to form a floating sausage.


ROFL

But that's enough.

Old Post 10-07-05 14:37 #
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Nikanoru
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Posts: 94
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Youn said:


I'm glad you noticed. You can also cross your eyes and move your index fingers together to form a floating sausage.



/tries it

DUDE OMG!

Old Post 10-07-05 17:22 #
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Linguica


Posts: 3679
Registered: 05-00



AgentSpork said:
If something as trivial as that pisses you off, then I would suggest you just quit playing video games. Period.
YEAH ARIOCH

Old Post 10-07-05 17:30 #
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