AirRaid
Graphics Zealot

Posts: 2319
Registered: 11-00 |
Stencil shadows wasn't the hard part of the lighting engine. Getting it all unified (all from in-level light sources, no lightmaps, shadow maps or anything was the difficult part, as I understand it. Or rather, getting it to do that at a reasonable framerate, I should say. I'm fairly sure if zaldron drops by he can explain things properly but I wouldn't count on it.
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