Inferno
Senior Member

Posts: 1069
Registered: 09-03 |
If someones going to make a classic mod, then it's going to need similar textures.
Ex: You cant have E1m1's entire level be covered COMPLETELY with various shades of gray metal walls/floors/ceilings like the majority of doom3's levels. Your going to need textures that contain different colors, like the blue floor on the stand the security armor is sitting on, and the brown crusty walls in the room where the acid pool is when you cross that path.
Most of these classic mods just can't replicate the origional game.
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