Doom monster
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Doom 3 > Doom 3 General > Has anyone tried this type of conversion...?
 
Author
All times are GMT. The time now is 18:54. Post New Thread    Post A Reply
Sinaz
Newbie


Posts: 3
Registered: 09-05


Wondering if anyone has tried to make an application that takes original DOOM IWADs and attempts to convert them into DOOM3 levels by constructing 3D tilesets based on DOOM textures.

So, the idea being...

An artist takes a DOOM texture and creates a 3D tile out of it. Basically reconstructs it into an appropriate brush from DOOM3. Textures it and lights it, etc.

Then, this app takes a DOOM IWAD and analyzes it, sews together these brush tiles into the shape of the original DOOM levels, truncates tiles that reach a wall edge, caps corners with archetectural beams, and outputs it.

Now, I know the levels will be very simple in comparison to the complex architecture in DOOM3. But it might make for an interesting attempt to convert original DOOM levels into DOOM3 levels without painstakingly recreating them from scratch.

Plus, I could imagine that once a DOOM IWAD is converted, you could open it up and tweak certain details... take the rather bland and ugly exit room and finesse it into a nice portal room, for example. Then a conversion project is more about tweaking and beautifying rather than building from scratch.

Ahem. I registered this account solely to voice that idea.

Thanks for the attention, guys.

Old Post 09-20-05 18:56 #
Sinaz is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Mancubus II
Purple is not a breakfast color


Posts: 1688
Registered: 02-03


The overall problem is that using the original classic doom resources in doom3 is by all accounts illegal, hence the reasoning to recreate things from scratch.

Old Post 09-20-05 20:29 #
Mancubus II is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Xanthier
Forum Regular


Posts: 983
Registered: 09-02


you could do it with freedoom texts maybe, which are close to the originals.

Old Post 09-20-05 20:54 #
Xanthier is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Sinaz
Newbie


Posts: 3
Registered: 09-05


Yeah, but...

Aside from that... the utility would be an interesting one... and it has capabilities beyond porting the original DOOM levels into DOOM 3.

Think of all the free DOOM IWADs made by end users that could be converted quickly into DOOM 3 maps.

Just a thought, really.

Old Post 09-20-05 23:11 #
Sinaz is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Amaster
Artificial Mechanical Android Skilled in Troubleshooting and Efficient Repair


Posts: 3563
Registered: 04-02


http://doom3.filefront.com/file/;42750

Havent had a chance to try it out yet.

Old Post 09-21-05 02:39 #
Amaster is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Sinaz
Newbie


Posts: 3
Registered: 09-05


Yeah that's what I'm talking about... only, someone should consider making an app that analyzes the texture layout on the brushes and convert the textures to pre-made full 3D brushes for DOOM3.

Wish I could get ahold of the author of that app, but couldn't find an email addy.

I'll d/l the file and dig for a readme or something.

Thanks.

Old Post 09-21-05 16:45 #
Sinaz is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Grazza
Quaerere Verum


Posts: 9763
Registered: 07-02



Sinaz said:
Think of all the free DOOM IWADs made by end users
I'm trying, but apart from Freedoom (which is unfinished), I can't think of any.

Old Post 09-25-05 07:54 #
Grazza is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Joe
Has an Avatar avatar


Posts: 241
Registered: 07-04



Sinaz said:
Yeah that's what I'm talking about... only, someone should consider making an app that analyzes the texture layout on the brushes and convert the textures to pre-made full 3D brushes for DOOM3.


If you were to use the freedom textures, may as well create normal/bump maps. Same sorta effect but a much much much lower polycount.

May try this out actually.

Old Post 09-25-05 12:12 #
Joe is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
All times are GMT. The time now is 18:54. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Doom 3 > Doom 3 General > Has anyone tried this type of conversion...?

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is OFF
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory