hardcore_gamer
I am not a moron, but you have the right to call me one

Posts: 896
Registered: 03-07 |
Tetzlaff said:
Okay, some feedback on gameplay.
-Think about weapon balance. Itīs okay to have weak weapons in the beginning, but make sure the player doesnīt have to fight strong monsters with weak weapons, and that there is enough ammo. Fighting a Zombie Commando with only a pistol is certainly not fun, just tedious.
So far I only found the pistol in your map, you should at least include a shotgun.
-Make sure that either the player getīs a flashlight at the beginning of the map, or that all critical parts of the map are well lit.
-Never let spawn monsters out of thin air (Iīm talking about the "lights out, zombies in" corridor scene). It feels unrealistic and is more frustrating then fun when you donīt have a chance to avoid getting hit. Generally the hallway scene is cool, but you should let the zombies in through doors (also to give the player some time to fight back) and give the player a chainsaw or shotgun at this point.
I played the level until the second cutscene, I guess it is planned to continue after that point, or did I miss where to go next?
On the looks:
-Lights need a visible light source, without it looks unrealistic. In most rooms of your map the light is just there without any visble source.
-The detailing and architecture in your level is actually not bad, but where you could improve is texturing. In some places there is too much tiling of small textures, or spots where the textures donīt fit very well. Also, donīt use the "fit" function if the brush is too large for the texture, or the texture will look blurry (for example in the airlock right at the beginning).
The ambient sound is good and the layout also works fine so far. I think the level will turn out good if you polish and work on the monsters / weapons balance.
Thank you, and i before i read this i had already done some of the things you talked about. Oh! And the reason for the unbalanced weapons
is that i like to make the level itself before going to decide just where to put things like health,ammo,weapons and such couse it allows
me to focus on other factors first, there is now a shotgun on the place where the monsters are in those glass cages. And some more ammo
for the pistol since you would run out of ammo for it almost right away. There are also some other changes but you will have to wait for
the fynal version to find out what that is! But i will tell you that there is some story going to be involved using pda's to tell the player what happened. I aim to make my project:
Cool+Scary+Funny=Fun!
I may(will probably) post some screenshots in the future,
stay posted!
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