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Doom_master1122
Junior Member


Posts: 135
Registered: 06-06


DOOM 1.2.1287 win-x86 Feb 8 2005 19:18:03
1991 MHz AMD CPU with MMX & 3DNow! & SSE
448 MB System Memory
64 MB Video Memory
Winsock Initialized
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
------ Initializing File System ------
Loaded pk4 C:\Program Files\Doom 3\base\game00.pk4 with checksum 0x29cdb978
Loaded pk4 C:\Program Files\Doom 3\base\game01.pk4 with checksum 0x51c6981f
Loaded pk4 C:\Program Files\Doom 3\base\game02.pk4 with checksum 0xf3ec6f7
Loaded pk4 C:\Program Files\Doom 3\base\game03.pk4 with checksum 0x5d4230ea
Loaded pk4 C:\Program Files\Doom 3\base\pak000.pk4 with checksum 0x28d208f1
Loaded pk4 C:\Program Files\Doom 3\base\pak001.pk4 with checksum 0x40244be0
Loaded pk4 C:\Program Files\Doom 3\base\pak002.pk4 with checksum 0xc51ecdcd
Loaded pk4 C:\Program Files\Doom 3\base\pak003.pk4 with checksum 0xcd79d028
Loaded pk4 C:\Program Files\Doom 3\base\pak004.pk4 with checksum 0x765e4f8b
Loaded pk4 C:\Program Files\Doom 3\base\pak005.pk4 with checksum 0x8ffc3621
Loaded pk4 C:\Program Files\Doom 3\base\pak006.pk4 with checksum 0x95b65ab
Loaded pk4 C:\Program Files\Doom 3\base\pak007.pk4 with checksum 0x666bdb3c
Loaded pk4 C:\Program Files\Doom 3\base\pak008.pk4 with checksum 0x23ae5993
Loaded pk4 C:\Program Files\Doom 3\d3xp\game00.pk4 with checksum 0xb8125946
Loaded pk4 C:\Program Files\Doom 3\d3xp\game01.pk4 with checksum 0x503a85a9
Loaded pk4 C:\Program Files\Doom 3\d3xp\game02.pk4 with checksum 0xdc3fd4de
Loaded pk4 C:\Program Files\Doom 3\d3xp\game03.pk4 with checksum 0xb8730644
Loaded pk4 C:\Program Files\Doom 3\d3xp\pak000.pk4 with checksum 0x3003a1eb
Loaded pk4 C:\Program Files\Doom 3\d3xp\pak001.pk4 with checksum 0x38a5e7d5
Current search path:
C:\Program Files\Doom 3/d3xp
C:\Program Files\Doom 3\d3xp\pak001.pk4 (24 files)
C:\Program Files\Doom 3\d3xp\pak000.pk4 (5186 files)
C:\Program Files\Doom 3\d3xp\game03.pk4 (2 files)
C:\Program Files\Doom 3\d3xp\game02.pk4 (2 files)
C:\Program Files\Doom 3\d3xp\game01.pk4 (2 files)
C:\Program Files\Doom 3\d3xp\game00.pk4 (2 files)
C:\Program Files\Doom 3/base
C:\Program Files\Doom 3\base\pak008.pk4 (3 files)
C:\Program Files\Doom 3\base\pak007.pk4 (38 files)
C:\Program Files\Doom 3\base\pak006.pk4 (48 files)
C:\Program Files\Doom 3\base\pak005.pk4 (63 files)
C:\Program Files\Doom 3\base\pak004.pk4 (5137 files)
C:\Program Files\Doom 3\base\pak003.pk4 (4676 files)
C:\Program Files\Doom 3\base\pak002.pk4 (6120 files)
C:\Program Files\Doom 3\base\pak001.pk4 (8972 files)
C:\Program Files\Doom 3\base\pak000.pk4 (2698 files)
C:\Program Files\Doom 3\base\game03.pk4 (2 files)
C:\Program Files\Doom 3\base\game02.pk4 (2 files)
C:\Program Files\Doom 3\base\game01.pk4 (2 files)
C:\Program Files\Doom 3\base\game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------
----- Initializing Decls -----
WARNING: file materials/d3xpmp.mtr, line 200: material 'models/characters/player/arm2_invis' previously defined at materials/characters.mtr:1807
WARNING: file materials/d3xppatrick.mtr, line 404: material 'models/mapobjects/ruins/balcony_c2_filter' previously defined at materials/d3xppatrick.mtr:354
WARNING: file materials/models_characters.mtr, line 324: material 'models/characters/common/mcneilrightgreen' previously defined at materials/char_common2.mtr:1
WARNING: file materials/models_characters.mtr, line 337: material 'models/characters/common/mcneilleftgreen' previously defined at materials/char_common2.mtr:15
WARNING: file materials/object.mtr, line 1132: material 'textures/object/a_tecpipe1yel' previously defined at materials/d3xpobject.mtr:7
WARNING: file materials/object.mtr, line 1140: material 'textures/object/a_tecpipe1red' previously defined at materials/d3xpobject.mtr:1
WARNING: file materials/object.mtr, line 1148: material 'textures/object/a_tecpipe2blu' previously defined at materials/d3xpobject.mtr:15
WARNING: file materials/object.mtr, line 1156: material 'textures/object/a_tecpipe2grn' previously defined at materials/d3xpobject.mtr:23
WARNING: file materials/object.mtr, line 1164: material 'textures/object/a_tecpipe2sil' previously defined at materials/d3xpobject.mtr:31
WARNING: file materials/patrick_d3ex.mtr, line 33: material 'textures/base_wall/a_lfwall15_' previously defined at materials/d3xppatrick.mtr:2
WARNING: file materials/patrick_d3ex.mtr, line 52: material 'textures/sfx/water' previously defined at materials/d3xppatrick.mtr:14
WARNING: file materials/patrick_d3ex.mtr, line 901: material 'textures/caves/pbricks5' previously defined at materials/patrick_d3ex.mtr:810
WARNING: file materials/patricktest.mtr, line 3062: material 'textures/hell/bacteria_1_d' previously defined at materials/patrick_d3ex.mtr:461
WARNING: file materials/patricktest.mtr, line 3092: material 'textures/hell/bacteria_2_d' previously defined at materials/patrick_d3ex.mtr:492
WARNING: file materials/patricktest.mtr, line 3122: material 'textures/hell/bacteria_3_d' previously defined at materials/patrick_d3ex.mtr:522
WARNING: file materials/patricktest.mtr, line 3151: material 'textures/hell/bacteria_4' previously defined at materials/patrick_d3ex.mtr:552
WARNING: file materials/patricktest.mtr, line 3179: material 'textures/hell/bacteria_5' previously defined at materials/patrick_d3ex.mtr:581
WARNING: file materials/patricktest.mtr, line 3209: material 'textures/hell/bacteria_6' previously defined at materials/patrick_d3ex.mtr:609
WARNING: file materials/patricktest.mtr, line 3239: material 'textures/hell/burnedfly' previously defined at materials/patrick_d3ex.mtr:639
WARNING: file sound/d3xp.sndshd, line 24: sound 'teleport_in' previously defined at sound/actions.sndshd:535
WARNING: file sound/tele_in.sndshd, line 12: sound 'monster_teleport_in' previously defined at sound/d3xp.sndshd:24
WARNING: file sound/tele_in.sndshd, line 22: sound 'teleport_fade_out' previously defined at sound/d3xp.sndshd:34
WARNING: file sound/tele_in.sndshd, line 32: sound 'teleport_upper_explosion' previously defined at sound/d3xp.sndshd:44
WARNING: file sound/tele_in.sndshd, line 42: sound 'teleport_lightning' previously defined at sound/d3xp.sndshd:54
WARNING: file sound/tele_in.sndshd, line 52: sound 'teleport_lower_explosion' previously defined at sound/d3xp.sndshd:64
WARNING: file sound/tele_in.sndshd, line 62: sound 'teleport_full' previously defined at sound/d3xp.sndshd:74
WARNING: file sound/tele_in.sndshd, line 72: sound 'teleport_full_1s' previously defined at sound/d3xp.sndshd:84
WARNING: file sound/tele_in.sndshd, line 82: sound 'teleport_full_2s' previously defined at sound/d3xp.sndshd:94
WARNING: file sound/tele_in.sndshd, line 92: sound 'teleport_full_3s' previously defined at sound/d3xp.sndshd:104
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5206 strings read from strings/english.lang
6257 strings read from strings/english001.lang
6351 strings read from strings/englishctf.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
execing autoexec.cfg
5206 strings read from strings/english.lang
6257 strings read from strings/english001.lang
6351 strings read from strings/englishctf.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...calling CDS: ok
...created window @ 0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 10 selected
...creating GL context: succeeded
...making context current: succeeded

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
sound: STEREO
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 2.000000
...using GL_1.4_texture_lod_bias
...using GL_EXT_shared_texture_palette
X..GL_EXT_texture3D not found
...using GL_EXT_stencil_wrap
...using GL_NV_register_combiners
X..GL_EXT_stencil_two_side not found
X..GL_ATI_separate_stencil not found
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
X..GL_ARB_fragment_program not found
X..EXT_depth_bounds_test not found
---------- R_NV20_Init ----------
Not available.
----------- R200_Init -----------
Not available.
---------- R_ARB2_Init ----------
Not available.
---------- R_Exp_Init ----------
Not available.
----- R_ReloadARBPrograms -----
glprogs/test.vfp
GL_PROGRAM_ERROR_STRING_ARB: line 57, column 22: error: invalid texture coordinate reference
line 58, column 22: error: invalid texture coordinate reference
line 61, column 22: error: invalid texture coordinate reference
line 62, column 22: error: invalid texture coordinate reference
line 63, column 22: error: invalid texture coordinate reference
line 66, column 22: error: invalid texture coordinate reference
line 67, column 22: error: invalid texture coordinate reference
line 68, column 22: error: invalid texture coordinate reference
line 71, column 22: error: invalid texture coordinate reference
line 72, column 22: error: invalid texture coordinate reference
line 73, column 22: error: invalid texture coordinate reference
line 79, column 22: error: invalid texture coordinate reference
line 80, column 22: error: invalid texture coordinate reference
line 81, column 22: error: invalid texture coordinate reference

error at 1514:
2], defaultTexCoord;

DP4 result.texcoord[2].x, vertex.position, program.env[9];


# texture 3 has three texgens

DP4 result.texcoord[3].x, vertex.position, program.env[6];

DP4 result.texcoord[3].y, vertex.position, program.env[7];

DP4 result.texcoord[3].w, vertex.position, program.env[8];


# textures 4 takes the base coordinates by the texture matrix

MOV result.texcoord[4], defaultTexCoord;

DP4 result.texcoord[4].x, vertex.attrib[8], program.env[12];

DP4 result.texcoord[4].y, vertex.attrib[8], program.env[13];


# textures 5 takes the base coordinates by the texture matrix

MOV result.texcoord[5], defaultTexCoord;

DP4 result.texcoord[5].x, vertex.attrib[8], program.env[14];

DP4 result.texcoord[5].y, vertex.attrib[8], program.env[15];


# calculate vector to viewer in R0

SUB R0, program.env[5], vertex.position;


# put into texture space for TEX6

DP3 result.texcoord[6].x, vertex.attrib[9], R0;

DP3 result.texcoord[6].y, vertex.attrib[10], R0;

DP3 result.texcoord[6].z, vertex.attrib[11], R0;


# generate the vertex color, which can be 1.0, color, or 1.0 - color

# for 1.0 : env[16] = 0, env[17] = 1

# for color : env[16] = 1, env[17] = 0

# for 1.0-color : env[16] = -1, env[17] = 1

MAD result.color, vertex.color, program.env[16], program.env[17];

#SWZ result.color, R0, 1, 1, 1, 1;


ENDglprogs/test.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/interaction.vfp
GL_PROGRAM_ERROR_STRING_ARB: line 57, column 22: error: invalid texture coordinate reference
line 58, column 22: error: invalid texture coordinate reference
line 61, column 22: error: invalid texture coordinate reference
line 62, column 22: error: invalid texture coordinate reference
line 63, column 22: error: invalid texture coordinate reference
line 66, column 22: error: invalid texture coordinate reference
line 67, column 22: error: invalid texture coordinate reference
line 68, column 22: error: invalid texture coordinate reference
line 71, column 22: error: invalid texture coordinate reference
line 72, column 22: error: invalid texture coordinate reference
line 73, column 22: error: invalid texture coordinate reference
line 93, column 22: error: invalid texture coordinate reference
line 94, column 22: error: invalid texture coordinate reference
line 95, column 22: error: invalid texture coordinate reference

error at 1514:
2], defaultTexCoord;

DP4 result.texcoord[2].x, vertex.position, program.env[9];


# texture 3 has three texgens

DP4 result.texcoord[3].x, vertex.position, program.env[6];

DP4 result.texcoord[3].y, vertex.position, program.env[7];

DP4 result.texcoord[3].w, vertex.position, program.env[8];


# textures 4 takes the base coordinates by the texture matrix

MOV result.texcoord[4], defaultTexCoord;

DP4 result.texcoord[4].x, vertex.attrib[8], program.env[12];

DP4 result.texcoord[4].y, vertex.attrib[8], program.env[13];


# textures 5 takes the base coordinates by the texture matrix

MOV result.texcoord[5], defaultTexCoord;

DP4 result.texcoord[5].x, vertex.attrib[8], program.env[14];

DP4 result.texcoord[5].y, vertex.attrib[8], program.env[15];


# texture 6's texcoords will be the halfangle in texture space


# calculate normalized vector to light in R0

SUB R0, program.env[4], vertex.position;

DP3 R1, R0, R0;

RSQ R1, R1.x;

MUL R0, R0, R1.x;


# calculate normalized vector to viewer in R1

SUB R1, program.env[5], vertex.position;

DP3 R2, R1, R1;

RSQ R2, R2.x;

MUL R1, R1, R2.x;


# add together to become the half angle vector in object space (non-normalized)

ADD R0, R0, R1;


# put into texture space

DP3 result.texcoord[6].x, vertex.attrib[9], R0;

DP3 result.texcoord[6].y, vertex.attrib[10], R0;

DP3 result.texcoord[6].z, vertex.attrib[11], R0;


# generate the vertex color, which can be 1.0, color, or 1.0 - color

# for 1.0 : env[16] = 0, env[17] = 1

# for color : env[16] = 1, env[17] = 0

# for 1.0-color : env[16] = -1, env[17] = 1

MAD result.color, vertex.color, program.env[16], program.env[17];


ENDglprogs/interaction.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/bumpyEnvironment.vfp
GL_PROGRAM_ERROR_STRING_ARB: line 38, column 22: error: invalid texture coordinate reference
line 39, column 22: error: invalid texture coordinate reference
line 40, column 22: error: invalid texture coordinate reference
line 43, column 22: error: invalid texture coordinate reference
line 44, column 22: error: invalid texture coordinate reference
line 45, column 22: error: invalid texture coordinate reference
line 48, column 22: error: invalid texture coordinate reference
line 49, column 22: error: invalid texture coordinate reference
line 50, column 22: error: invalid texture coordinate reference

error at 1078:
2].x, vertex.attrib[9], program.env[6];

DP3 result.texcoord[3].x, vertex.attrib[9], program.env[7];

DP3 result.texcoord[4].x, vertex.attrib[9], program.env[8];


# texture 3 gets the transformed tangent

DP3 result.texcoord[2].y, vertex.attrib[10], program.env[6];

DP3 result.texcoord[3].y, vertex.attrib[10], program.env[7];

DP3 result.texcoord[4].y, vertex.attrib[10], program.env[8];


# texture 4 gets the transformed tangent

DP3 result.texcoord[2].z, vertex.normal, program.env[6];

DP3 result.texcoord[3].z, vertex.normal, program.env[7];

DP3 result.texcoord[4].z, vertex.normal,program.env[8];


MOV result.color, vertex.color;


ENDglprogs/bumpyEnvironment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/ambientLight.vfp
GL_PROGRAM_ERROR_STRING_ARB: line 65, column 22: error: invalid texture coordinate reference
line 66, column 22: error: invalid texture coordinate reference
line 69, column 22: error: invalid texture coordinate reference
line 70, column 22: error: invalid texture coordinate reference
line 71, column 22: error: invalid texture coordinate reference
line 74, column 22: error: invalid texture coordinate reference
line 75, column 22: error: invalid texture coordinate reference
line 76, column 22: error: invalid texture coordinate reference
line 79, column 22: error: invalid texture coordinate reference
line 80, column 22: error: invalid texture coordinate reference
line 81, column 22: error: invalid texture coordinate reference
line 84, column 22: error: invalid texture coordinate reference
line 85, column 22: error: invalid texture coordinate reference
line 86, column 22: error: invalid texture coordinate reference

error at 1963:
2], defaultTexCoord;

DP4 result.texcoord[2].x, vertex.position, program.env[9];


# texture 3 has three texgens

DP4 result.texcoord[3].x, vertex.position, program.env[6];

DP4 result.texcoord[3].y, vertex.position, program.env[7];

DP4 result.texcoord[3].w, vertex.position, program.env[8];


# put into texture space

DP3 result.texcoord[4].x, vertex.attrib[9], program.env[20];

DP3 result.texcoord[4].y, vertex.attrib[10], program.env[20];

DP3 result.texcoord[4].z, vertex.attrib[11], program.env[20];


# put into texture space

DP3 result.texcoord[5].x, vertex.attrib[9], program.env[21];

DP3 result.texcoord[5].y, vertex.attrib[10], program.env[21];

DP3 result.texcoord[5].z, vertex.attrib[11], program.env[21];


# put into texture space

DP3 result.texcoord[6].x, vertex.attrib[9], program.env[22];

DP3 result.texcoord[6].y, vertex.attrib[10], program.env[22];

DP3 result.texcoord[6].z, vertex.attrib[11], program.env[22];


# generate the vertex color, which can be 1.0, color, or 1.0 - color

# for 1.0 : env[16] = 0, env[17] = 1

# for color : env[16] = 1, env[17] = 0

# for 1.0-color : env[16] = -1, env[17] = 1

MAD result.color, vertex.color, program.env[16], program.env[17];


ENDglprogs/ambientLight.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/shadow.vp
glprogs/R200_interaction.vp
GL_PROGRAM_ERROR_STRING_ARB: line 56, column 22: error: invalid texture coordinate reference
line 57, column 22: error: invalid texture coordinate reference
line 58, column 22: error: invalid texture coordinate reference
line 61, column 22: error: invalid texture coordinate reference
line 62, column 22: error: invalid texture coordinate reference
line 63, column 22: error: invalid texture coordinate reference
line 83, column 22: error: invalid texture coordinate reference
line 84, column 22: error: invalid texture coordinate reference
line 85, column 22: error: invalid texture coordinate reference
line 88, column 22: error: invalid texture coordinate reference
line 89, column 22: error: invalid texture coordinate reference
line 90, column 22: error: invalid texture coordinate reference

error at 1658:
2], defaultTexCoord;

DP4 result.texcoord[2].x, vertex.texcoord[0], program.env[10];

DP4 result.texcoord[2].y, vertex.texcoord[0], program.env[11];


# textures 3 takes the base coordinates by the texture matrix

MOV result.texcoord[3], defaultTexCoord;

DP4 result.texcoord[3].x, vertex.texcoord[0], program.env[12];

DP4 result.texcoord[3].y, vertex.texcoord[0], program.env[13];


# texture 4's texcoords will be the halfangle in tangent space


# calculate normalized vector to light in R0

SUB lightDir, program.env[4], vertex.position;

DP3 R1, lightDir, lightDir;

RSQ R1, R1.x;

MUL R0, lightDir, R1.x;


# calculate normalized vector to viewer in R1

SUB R1, program.env[5], vertex.position;

DP3 R2, R1, R1;

RSQ R2, R2.x;

MUL R1, R1, R2.x;


# add together to become the half angle vector in object space (non-normalized)

ADD R0, R0, R1;


# put into texture space

DP3 result.texcoord[4].x, vertex.texcoord[1], R0;

DP3 result.texcoord[4].y, vertex.texcoord[2], R0;

DP3 result.texcoord[4].z, vertex.texcoord[3], R0;


# texture 5's texcoords will be the unnormalized lightDir in tangent space

DP3 result.texcoord[5].x, vertex.texcoord[1], lightDir;

DP3 result.texcoord[5].y, vertex.texcoord[2], lightDir;

DP3 result.texcoord[5].z, vertex.texcoord[3], lightDir;


# generate the vertex color, which can be 1.0, color, or 1.0 - color

# for 1.0 : env[16] = 0, env[17] = 1

# for color : env[16] = 1, env[17] = 0

# for 1.0-color : env[16] = -1, env[17] = 1

MAD result.color, vertex.color, program.env[16], program.env[17];


ENDglprogs/nv20_bumpAndLight.vp
GL_PROGRAM_ERROR_STRING_ARB: line 30, column 43: error: invalid texture coordinate reference
line 31, column 43: error: invalid texture coordinate reference
line 38, column 21: error: invalid texture coordinate reference
line 39, column 21: error: invalid texture coordinate reference
line 42, column 21: error: invalid texture coordinate reference
line 43, column 21: error: invalid texture coordinate reference
line 44, column 21: error: invalid texture coordinate reference

error at 690:
2], R0;

DP3 result.texcoord[0].z, vertex.texcoord[3], R0;


# textures 1 takes the base coordinates by the texture matrix

DP4 result.texcoord[1].x, vertex.texcoord[0], program.env[10];

DP4 result.texcoord[1].y, vertex.texcoord[0], program.env[11];


# texture 2 has one texgen and a constant

MOV result.texcoord[2], defaultTexCoord;

DP4 result.texcoord[2].x, vertex.position, program.env[9];


# texture 3 has three texgens

DP4 result.texcoord[3].x, vertex.position, program.env[6];

DP4 result.texcoord[3].y, vertex.position, program.env[7];

DP4 result.texcoord[3].w, vertex.position, program.env[8];


ENDglprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
GL_PROGRAM_ERROR_STRING_ARB: line 29, column 21: error: invalid texture coordinate reference
line 30, column 21: error: invalid texture coordinate reference
line 51, column 44: error: invalid texture coordinate reference
line 52, column 44: error: invalid texture coordinate reference
line 55, column 21: error: invalid texture coordinate reference
line 56, column 21: error: invalid texture coordinate reference
line 57, column 21: error: invalid texture coordinate reference

error at 789:
2].x, vertex.texcoord[0], program.env[14];

DP4 result.texcoord[2].y, vertex.texcoord[0], program.env[15];


# texture 0's texcoords will be the halfangle in texture space


# calculate normalized vector to light in R0

ADD R0, -vertex.position, program.env[4];

DP3 R1, R0, R0;

RSQ R1, R1.x;

MUL R0, R0, R1.x;


# calculate normalized vector to viewer in R1

ADD R1, -vertex.position, program.env[5];

DP3 R2, R1, R1;

RSQ R2, R2.x;

MUL R1, R1, R2.x;


# add together to become the half angle vector in object space (non-normalized)

ADD R0, R0, R1;


# put into texture space

DP3 result.texcoord[0].x, vertex.texcoord[1], R0;

DP3 result.texcoord[0].y, vertex.texcoord[2], R0;

DP3 result.texcoord[0].z, vertex.texcoord[3], R0;


# texture 3 has three texgens

DP4 result.texcoord[3].x, vertex.position, program.env[6];

DP4 result.texcoord[3].y, vertex.position, program.env[7];

DP4 result.texcoord[3].w, vertex.position, program.env[8];


# copy color

MOV result.color, vertex.color;


ENDglprogs/nv20_diffuseAndSpecularColor.vp
GL_PROGRAM_ERROR_STRING_ARB: line 27, column 21: error: invalid texture coordinate reference
line 28, column 21: error: invalid texture coordinate reference
line 30, column 21: error: invalid texture coordinate reference
line 31, column 21: error: invalid texture coordinate reference
line 52, column 44: error: invalid texture coordinate reference
line 53, column 44: error: invalid texture coordinate reference

error at 670:
2].x, vertex.texcoord[0], program.env[12];

DP4 result.texcoord[2].y, vertex.texcoord[0], program.env[13];


DP4 result.texcoord[3].x, vertex.texcoord[0], program.env[14];

DP4 result.texcoord[3].y, vertex.texcoord[0], program.env[15];


# texture 0's texcoords will be the halfangle in texture space


# calculate normalized vector to light in R0

ADD R0, -vertex.position, program.env[4];

DP3 R1, R0, R0;

RSQ R1, R1.x;

MUL R0, R0, R1.x;


# calculate normalized vector to viewer in R1

ADD R1, -vertex.position, program.env[5];

DP3 R2, R1, R1;

RSQ R2, R2.x;

MUL R1, R1, R2.x;


# add together to become the half angle vector in object space (non-normalized)

ADD R0, R0, R1;


# put into texture space

DP3 result.texcoord[0].x, vertex.texcoord[1], R0;

DP3 result.texcoord[0].y, vertex.texcoord[2], R0;

DP3 result.texcoord[0].z, vertex.texcoord[3], R0;


# copy color

MOV result.color, vertex.color;


ENDglprogs/environment.vfp
glprogs/environment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/arbVP_glasswarp.txt
glprogs/arbFP_glasswarp.txt: GL_FRAGMENT_PROGRAM_ARB not available
-------------------------------
using ARB_vertex_buffer_object memory
using NV10 renderSystem
found DLL in pak file: C:\Program Files\Doom 3\d3xp\game03.pk4/gamex86.dll
copy gamex86.dll to C:\Program Files\Doom 3\d3xp\gamex86.dll
3 22 640 480
Regenerated world, staticAllocCount = 0.
Shutting down sound hardware
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
wrong game DLL API version

i had the Xbox version of ROE and now i have the pc one and i keep getting that from Doom 3 ROE
i installed it and its patch for doom 3 and it keeps coming up like that.
is there a fix for it?
(btw i deleted the IP and the hostname thing from the details i gave above... so thats why you dont see em.

Old Post 08-24-07 01:46 #
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Doom_master1122
Junior Member


Posts: 135
Registered: 06-06


nver mind i got it.... i put in the patch from Doom3.com
got it

Old Post 08-24-07 01:54 #
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Doom_master1122
Junior Member


Posts: 135
Registered: 06-06


now im getting an Error for normal Doom 3.
i was playing it before. now i get
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: Error: file script/doom_events.script, line 980: Unknown event 'getIdealWeapon'


********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL

at the end of it
help?

Old Post 08-25-07 02:14 #
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