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hardcore_gamer
I am not a moron, but you have the right to call me one


Posts: 789
Registered: 03-07



printz said:
I do, I do, though it's also that my machine is old and many custom levels aren't well-compiled so they're crippled. I still think the id guys could have spent more time on the challenges, than just doing the usual spawning of monsters among loud noises. Considering D3 was said to become a disgusting horror game, they could have tried at least something new than shoot-shoot-shoot.

I'll like the game really much when a dedicated team or expansion company makes megapaks both with imagination and no Doom 1 or 2 homages. Not to forget that they'll have to be of Doom theme, not TCs.



There are a number of good Doom 3 mods out there, and a number of Doom 3 mods worth looking forward to as well like Recall to Hell and Doom Reborn.

Also, its a shitload of fun to make Doom 3 maps yourself with all of the control one has over the detail and stuff.

Old Post 04-13-08 14:42 #
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Coopersville
Tonight... YOU


Posts: 1966
Registered: 10-01


http://www.next-gen.biz/index.php?o...=10354&Itemid=2

id Software has officially confirmed Doom 4, and is looking for hellions to join the game's expanding internal development team.

Mesquite, Tex.-based id said Wednesday that production has begun on Doom 4, nearly four years after August 2004's Doom 3.

"Doom is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next installment of our flagship franchise to Earth,” said id Software CEO Todd Hollenshead in a statement. “It’s critical for id Software to have the best creative minds in-house to develop games that meet the standards synonymous with our titles.”

No other details on a release date or target platforms were available as of press time. When asked, reps for the studio would not comment further on Doom 4 outside of the press statement.

id jobs can be found at the studio's official website.

Old Post 05-07-08 22:37 #
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Dimka
Newbie


Posts: 2
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Doom 4 built on id's new engine.. even though it's been hyped up in the trailers (i particularly like the mention of it running smoothly 60fps on all systems), I still don't feel the same sort of excitement I felt when Doom 3 was first announced and we disussed the newly rewritten engine from scratch and all that.. used to feel so fresh. Now, with the Unreal 3 engine being licensed left and right to everyone and the amazing visuals it produces, i'm less excited.

Hopefully, judging by the Rage footage, first screens of Doom 4 will change my mind, maybe as soon as the QuakeCon :)

Old Post 05-07-08 22:46 #
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kristus
Godlike/Doglike


Posts: 5962
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hardcore_gamer said:
Doom Reborn


Doom Reborn... lol

Speaking of the unreal3 engine, by risk of sounding or acting like a fan boi. I am not very impressed by it. They've made some great fun games with it. But visually I don't think much of it... Might just be the developers sucking of course, but aside from "Gears of War" I can't think of a game using Unreal3 that I found visually pleasing.

Rainbow Six Vegas 1 and 2 in particular (great games though, specially for coop). But also Bioshock.

Last edited by kristus on 05-08-08 at 00:16

Old Post 05-08-08 00:09 #
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Alboroto
Member


Posts: 604
Registered: 10-01


Doom 4: Second Life

After the events on Mars, our hero has retired from the scene for a more peaceful life.

Now he spends unmesurable hours living on a virtual enviroment without contact with the real worlds or the demons.

He's doomed to spend the rest of his life logged in, pretending to be a swedish girl.

Comming Soon....

Old Post 05-08-08 20:24 #
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Texas Libra
Member


Posts: 286
Registered: 09-05



Alboroto said:
He's doomed to spend the rest of his life logged in, pretending to be a swedish girl.


Named Inga?

Old Post 05-09-08 03:06 #
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Alboroto
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Posts: 604
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Texas Libra said:


Named Inga?



Perhaps yes... that would add a personal, familiar touch... like an Easter Egg for the doomworld comunity

Old Post 05-09-08 04:38 #
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Zoost
ALL HAIL ZOOST THE INTELLIGENT


Posts: 752
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My hopes and expectations were very high during the production of doom3. And I thought (and still think) that doom3 was not the game it could have become. I'm afraid that idsoftware and/or JC has lost their/his ability to make a game that is fun to play. In so many interviews JC has told that he didn't like playing games anymore. He doesn't seem to be able to make a game that I like to play.

Doom4 should not be tribute to doom or doom II, but build further on what made those games so good and fun to play.

Old Post 05-12-08 17:00 #
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Versian
Warming Up


Posts: 15
Registered: 05-08


I want to Doom 4 to be a true sequel of Doom 3, of course having references to the original Dooms just like Doom 3.

I'm really hoping for some actual non-linear events. Just for the replay value.

No-Clipping Monsters. A must.

And more monsters ON FIRE

Old Post 05-18-08 08:06 #
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999cop
Constrained Owing to Lot


Posts: 3095
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Some time in the past John Carmack stated that Rage, known as the id 5, will be the last game engine he develops. So maybe by the time when the team starts working on Doom 4, Carmack will be out of the picture.

Old Post 05-30-08 05:34 #
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$SOLID$ Necro
Newbie


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I'll tell ya what DOOM 4 needs to bring old fans back, and new ones in...

THE REMERO

http://romero.smugmug.com/popular/1...#12524879_K2jT2

Though Carmack may have had the tech know how to make the games work, it was the other "John" who made the game FUN.

He had the inspiration and ability to create/bring to life what was in his twisted mind, Carmack just gave him the means to do it.

If you go to his site and read some of his notes/interviews about the early days of ID, you can see he was the driving force behind some of the truely innovative aspects/artwork in the game...no one can ever make a game level like him!

Since he left, his world has been riddled with failures, he thought he was "The Shiz" and could go it on his own (Ion Storm and the inspired but poorly made Diaktana) I am not trying to take anything away from Carmack or any of the team involved, but it's like that Beatles reunion without Lennon (Each of the Beatles have had some level of success, but never like they did together)

Unfortunately... I am doubtfull this would ever happen, I think there are too many hurt feelings and ego's in the way..but bringing these two guys, along with as many of the original team back together would truely give the fans what we all crave.

__________________
¨i

Old Post 07-01-08 05:43 #
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Danger
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I really hope the development does not take as long as Doom3.

Old Post 07-06-08 20:27 #
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Deeforce
Junior Member


Posts: 114
Registered: 04-06


Doom 4 needs water and the enemies of Doom 3! There is also water in the classic doom series, so it is not out of place. Furthermore, the best thing in Half Life 2 is the water! So, maybe they should concentrate more on that wet thing :-P!

Old Post 07-06-08 21:06 #
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dutch devil
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The only good thing about doom 3 were its hell maps, the rest bored the fuck out of me.

Old Post 07-06-08 21:36 #
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Danger
Newbie


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One thing I want in Doom4 is to be able to look down and see my legs/feet.

I just think it's pretty dumb and illogical if you have none like in Doom3.

Bungie took on this concern of the fans and added legs/feet to MC in Halo2, so I hope id do too.

It would be great to see Romero come back, bring more of an old Doom feel back. I loved Doom3, it's my fav of the series, but I want bigger maps and more open areas in Doom4.

Hopefully RAGE is an indication that id could be headed in this direction in Doom4.

Old Post 07-11-08 13:41 #
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myk
patron mod of ugly ducklings and black sheep


Posts: 10011
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Danger said:
I just think it's pretty dumb and illogical if you have none like in Doom3.
If realism matters one should be able to see the whole body from the chest down, or the shoulders when you turn the character's head (perhaps a head turning feature needs to be implemented, or the head turns briefly when the character gets hit from the side).

Old Post 07-11-08 13:47 #
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Danger
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myk said:
If realism matters one should be able to see the whole body from the chest down, or the shoulders when you turn the character's head (perhaps a head turning feature needs to be implemented, or the head turns briefly when the character gets hit from the side).


Heh, don't know if ya being sarcastic or not, but I think that would be taking it a bit too far. Doom's greatness is partly down to it's simplicity so I would not want to implement independent head movement.

The legs thing just annoys me tho, it's stupid. For eg- you can stand on the edge of a platform in Doom3 then swivel round so you are actually no longer on the platform and are hovering over the drop next to the platform not connected to it. The marine needs legs to bring visual clarity and logic to such movements.

Look at the way they do it in Halo2. Your view is limited- you can't see your chest, but you can look down and see your pelvis downwards.
That's what id should do with Doom4.

Old Post 07-11-08 14:05 #
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myk
patron mod of ugly ducklings and black sheep


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Danger said:
Doom's greatness is partly down to it's simplicity so I would not want to implement independent head movement.
A head-turning input option would slow things down and burden the player, but it could be automated. The head-turns-when-hit idea would be like a tribute to the status bar face in DOOM. Also, generally when we turn in a direction the head moves first and then the shoulders, so when turning to one side the shoulder on the side one is turning towards could show up briefly on the lower side of the screen, and maybe the weapon could go out-of-screen an instant unless the player is firing while turning.

Old Post 07-11-08 14:22 #
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