tsareppsun
Junior Member
Posts: 210
Registered: 07-00 |
Ghastly_dragon said:
I think he means the gun in the lower-right corner of the screen, which has been in almost all FPSs since at least Quake 2.
@Tsareppsun: I'm guessing you have these same problems with: Halo, Quake, Doom 2 (that's still not nearly as realistic as even Doom 3), Unreal, etc. Science-fiction first person shooters, such as Doom and Quake, never have to be completely realistic when it comes to the game's interface. "Oh my god! I will never play this game ever again, since it has the gun at the botton of the screen!"
Also, if they do as you say and copy Rainbow Six: Vegas, how popular do you think that'll be? I mean, I heard people complaining that Quake 4 was a complete, direct rip-off of Halo. Imagine the people complaining about that, lol.
Anywho, the game engine itself is already done, so those are moot suggestions.
To "Ghastly_dragon & esselfortium" I have no probs with the floating gun. What I meant is that id "should spice it up" more. Give US MORE animations than JUST the gun on the lower right angle. Most FPS today give at least 2 P.O.V, the obvious and the scope/iron sites closeup view. And I'm damn tired not being able to see my legs when I'm runnin' around shooting stuff.
And I'm glad you mentioned HALO esselfortium, you notice on BUNGIE's Halo engine that when you kill a enemy and you vacate the area, even for a long time and for whatever reason you return to that area you took down the enemy, the bodies are STILL there. Things like that are still important to me. And I can't understand why alot of these so called ADVANCED gaming engines can't handle things like that without choaking. This includes id's DOOM3 engine.
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"Jim, In battles on GOOD v.s. EVIL, I've found that EVIL usaully prevails.
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Dr. Leonard "Bones" McCoy
Star Trek, Episode (52) "The Omega Glory"
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