dsm
Why don't I have a custom title by now?!

Posts: 9895
Registered: 12-01 |
They shouldn't make like 3-5 different off-shoots of classic Doom monsters like Doom 3 did, and if they do make "off-shoot" monsters make them fucking distinct!
Imp in Doom 3: Imp, Maggot, Wraith. (The latter sucked so hard, it's unbelievable they kept it in; not scary, not distinct, not challenging at all). All three heavily melee oriented, only the imp had a ranged attack, but it preferred leaping in your face.
Lost Soul in Doom 3: Lost Soul, Trite, Tick, Cherub (and RoEboat added the Forgotten One).
You get the picture.
They shouldn't put such a heavy focus on melee monsters either - I'm sure you can have scary monsters that aren't predominantly melee or in-your-face all the damned time.
Doom 3 had a few dozen enemies that leapt or otherwise got in your face in a split-second. Not that I mind such enemies, but when +50% of a game's enemies do that, it's not fun or unique anymore.
I think the keyword I'm looking for here is "variation" and that goes for everything in the game from monster looks and behavior to visual themes.
Techbase was always my favorite theme and Doom 3 had a great bunch of techbase themes, but they used it too overwhelmingly much, so at the end, you got sick of techbases.
Variation id - write that word one hundred times on a blackboard so you never ever dare to forget it again :P
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