Dima
Member

Posts: 334
Registered: 08-00 |
Guys, I was really suprised by the fact that the pic of Jim Dose working on Doom didn't generate much intrest...
I mean, Zaldron was the only one who said something about the content of the pic instead of saying things about the pic itself (what most of you did).
Now come on guys!
This forum is pretty dead lately due to lack of any new information about Doom so let's light this place up!
Comments about the pic:
The file "game_iktail.h" could mean realistic physics (ala, bodies dragged realistically on the floor, chairs, tables, etc follow the law of physics, etc etc...).
Some of this stuff can already be seen in Hitman: Codename 47 and Severance: Blade Of Darkness.
Although, if it is there, it will be implemented even more realistically (the comment about the file "game_iktail.h" was first made by Zaldron back when the picture was released).
Notice the Doom technology demo window which might be used in the test version itself (which might be released towards the end of this year - probably in time for the CPL on December 2001).
The window itself is quiet small so my speculation is that the game is running (or was run) in 640x480 or 800x600 resolution (now, if I could only make Jim comment on this one...).
Notice that the font on the loading menu is identical to the one used on both Q3A and Q3TA (but I still suspect it will be changed in the future).
The map loaded there is obviouly the one from the MacWorld demo and was made by Xian (Christian Antkow - level designer).
I am sure he wasn't the only one making this map so the loading map might be only his part.
One thing I couldn't understand is the name of the map itself:
"DC3_02" (no extension has been given as well, I do know it is not *.bsp - thx god for this!)
If you look carefully, you'll see the first icon of the game!
It's a pretty general Doom icon and will probably change several times in the future...
The game is coded in Visual C++ unlike previous id games which were coded in straight C language (the code is pretty easy for understanding due to this...).
I am still waiting for the .plan update Carmack promised about the advantages of this move.
Alright, that's about all I could get from this pic that is related to Doom.
Now, programmers, do you see anything else?
And now, to some non Doom related stuff:
Jim Dose has a BIG icq contact list! (although, I couldn't find him and half the people on it).
Notice that he has two text files opened: "jimd.txt" and "personal todo.txt".
If I could only see their content...
Although, I have a good idea of the content of the second file...
Also, if you look at the bottom far right corner of the pic, you'll see that Jim has an uncheked email (probably from John Carmack with tons of new code to test and implement :)
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