printz
CRAZY DOOM ZEALOT
Posts: 1838
Registered: 06-06 |
I think the developpers reversed the player and enemy shotgun spreads. The shotgun z-sec monsters are as accurate as the Doom 1&2 player (5 degrees), while Doom 3 Guy's Shotgun suffers the classic monster inaccuracy (22.5 degrees). Probably they did this to make the player feel unsafe and weaker. At least it doesn't destroy the balance: the tunnels are short enough not to make the inaccuracy an issue, and they are also winded enough not to make the z-sec a nemesis (at least NOT on nightmare).
EDIT: As far (and as little, but the game is short anyway) as I've played RoE, the Super Shotgun wasn't MUCH better than the 1-barrel variant. It merely did double damage (or a bit more), but at the same inaccuracy. It often happened not to succeed in killing a Vulgar in one hit. Thankfully the Grabber was effective, at no energy consumption at all!
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