Doom monster
User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Newfangled Doom > Doom 3 General > Classic Doom 3 mod
 
Author
All times are GMT. The time now is 16:39. Post New Thread    Post A Reply
marxr
Member


Posts: 417
Registered: 06-09


Its a really good mod, but does anyone know a mod that has all episodes of Original Doom, or all levels of Doom 2 with Doom 3 graphics and stuff?

Old Post Jun 6 2009 11:35 #
marxr is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
The Ultimate DooMer
(former) /newstuff Chronicler


Posts: 4719
Registered: 03-02


It's a good thing I don't post on the Doom 3 boards.

Old Post Jun 6 2009 13:12 #
The Ultimate DooMer is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Texas Libra
Member


Posts: 458
Registered: 09-05


OK, thing is, the only reason episode 1 was made for Doom 3 is because it's the only episode that's available for free as shareware. It would be totally illegal to make the rest of the game and Doom 2 without some kind of licensing agreement from id.

And...I see a username change in your near future by a mod ;)

Old Post Jun 6 2009 13:42 #
Texas Libra is offline || Blog || Post History || Add Buddy IP || Edit || Quote
printz
CRAZY DUMB ZEALOT


Posts: 9261
Registered: 06-06



Texas Libra said:
OK, thing is, the only reason episode 1 was made for Doom 3 is because it's the only episode that's available for free as shareware. It would be totally illegal to make the rest of the game and Doom 2 without some kind of licensing agreement from id.

Alright, tell that to the TSoZD team over at the ZDoom forums.

And...I see a username change in your near future by a mod ;)
There's also a Mancubus III at the ZDoom forums :) Nevertheless, similar usernames are fun, and I guess we're smart enough to distinguish them.

__________________
Top /idgames WADsAutomatic Wolfenstein - Version 1.0.1 - also on Android (Updated 28/03/2015)

Old Post Jun 6 2009 15:35 #
printz is offline Twitter account Youtube Github || Blog || PM || Post History || Add Buddy IP || Edit || Quote
marxr
Member


Posts: 417
Registered: 06-09


Ok, ill get this mod thing then, thanks for a quick reply.

Old Post Jun 6 2009 19:26 #
marxr is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Mancubus II
Carbunculous


Posts: 1954
Registered: 02-03



printz said:
There's also a Mancubus III at the ZDoom forums :) Nevertheless, similar usernames are fun, and I guess we're smart enough to distinguish them.

Who what where?! I will destroy etc!

Old Post Jun 7 2009 00:19 #
Mancubus II is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
geo
didn't know being a forum staple was a bad thing


Posts: 4850
Registered: 10-05


I've seen a DOOM II remake mod, but the catch was that you can't exit any of the levels. You had to warp to the next level.

The Classic Doom 3 mod was great, but it wasn't very fun. It was overwhelming and daunting to die over and over. Luckily I was in muultiplayer so I just respawned. I couldn't fathom having to go through that set of levels without dying.

Old Post Nov 25 2009 02:22 #
geo is online now || Blog || PM || Post History || Add Buddy IP || Edit || Quote
DoomUK
Forum Legend


Posts: 4025
Registered: 04-04



Texas Libra said:
OK, thing is, the only reason episode 1 was made for Doom 3 is because it's the only episode that's available for free as shareware. It would be totally illegal to make the rest of the game and Doom 2 without some kind of licensing agreement from id.

There's nothing illegal about recreating content from one game in another as a mod, provided that none of the original assets are used and everything is built from scratch - and, of course, that you don't charge people monies. The Doom64 TC could otherwise never have happened, legally speaking.

What stops most "amateurs" from remaking an entire game from the yesteryear in a more contemporary platform is the sheer amount of work involved, assuming it's to be taken seriously and not consist of a collection of crude BoxMaps™ with enemies thrown in. Maps and other content take far longer to construct than they did 15 years ago. Hence, I believe, why Classic Doom was only a re-imagining of the first episode of Doom.

Old Post Nov 25 2009 08:12 #
DoomUK is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
geo
didn't know being a forum staple was a bad thing


Posts: 4850
Registered: 10-05


The Classic Doom mod required some major work. It requires major work to even get through it! You can't just run through, mow down all enemies or get past them without killing them like you could in the original Doom. There are really nice details with these maps, like the hellfire hallway in E1-M6. It is because of that Hellfire that made me go through E1-M7 instead of skipping it, because it was getting to be (tough > (fun*4))

Old Post Nov 25 2009 16:01 #
geo is online now || Blog || PM || Post History || Add Buddy IP || Edit || Quote
kristus
Megablast!


Posts: 10742
Registered: 07-00


Classic Doom 3 mod is shit. That is all.

Old Post Nov 28 2009 11:49 #
kristus is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
8-Ball
Warming Up


Posts: 11
Registered: 02-10


How can you use the mod?

Old Post Feb 15 2010 01:18 #
8-Ball is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Whoo
Forum Regular


Posts: 888
Registered: 04-07


Make a folder in your Doom 3 folder named "lms". Extract the files into that folder. Start Doom 3, and in the lower right corner of the screen you will see "Mods". Click on it, and "Last Man Standing" should be in the box that appears. Click it, and then click "Load Mod".

Old Post Feb 15 2010 01:33 #
Whoo is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
8-Ball
Warming Up


Posts: 11
Registered: 02-10


it did not work. I am using doom 3 off of steam. I typed "Ims" exactly as you see in the quotes as the folder name when I was in the Doom 3 directory.

Old Post Feb 15 2010 02:09 #
8-Ball is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Whoo
Forum Regular


Posts: 888
Registered: 04-07


Er, sorry about that. Been awhile since I've done anything with that mod. Run the executable for lms4, and when prompted where to extract type wherever your Doom 3 folder is. After it's done a lms4 folder will appear in the folder.

Old Post Feb 15 2010 02:26 #
Whoo is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
8-Ball
Warming Up


Posts: 11
Registered: 02-10


where is the Ims4 executeable

Old Post Feb 15 2010 04:13 #
8-Ball is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Whoo
Forum Regular


Posts: 888
Registered: 04-07


http://doom3coop.com/downloads.php

Old Post Feb 15 2010 04:30 #
Whoo is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
8-Ball
Warming Up


Posts: 11
Registered: 02-10


I am giving this a try. I will take a while to get back to you.

Old Post Feb 15 2010 04:47 #
8-Ball is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
bimlanders
Junior Member


Posts: 196
Registered: 06-09


I haven't played Doom 3 since about 2005. But I thought I'd give it another chance when I came across this mod. Hey, it's "Knee Deep in the Dead," my favorite set of Doom levels - ever! I'll bet that it's much more fun than the original Doom 3, being that it's based around action and not scripted stuff. But really, the gameplay just feels clunky and slow paced. When the fun factor takes a dip, I don't care how awesome the graphics look. Plus, everything is more dark. And what happened to the mountain skyline?

Old Post May 2 2010 06:32 #
bimlanders is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
KingofBabylon
Loser


Posts: 36
Registered: 06-10


It's not that great of a mod actually.

Old Post Jun 23 2010 04:16 #
KingofBabylon is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Intel17
Member


Posts: 307
Registered: 04-04


iunno, I played it a while back, expecting a lot. But really? It's just the E1 layouts with the dark, plastic feel. Why don't they re-make E1 with the hi-res texture pack for the original DOOM? Wait...that'd be a great project for an engine like Q3's, since DOOM 3's lighting model kind of sucks for this kind of game.

Old Post Jun 23 2010 20:25 #
Intel17 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
marxr
Member


Posts: 417
Registered: 06-09


It's nice that people are keeping alive my first thread ever. LOL :D

Old Post Jun 23 2010 21:02 #
marxr is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
geo
didn't know being a forum staple was a bad thing


Posts: 4850
Registered: 10-05


By necroposting.

Old Post Jun 23 2010 21:45 #
geo is online now || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Deeforce
Forum Regular


Posts: 731
Registered: 04-06


Here we go.

Old Post Jun 25 2010 20:31 #
Deeforce is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 16:39. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Newfangled Doom > Doom 3 General > Classic Doom 3 mod

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.