DooMikE
Junior Member

Posts: 102
Registered: 01-08 |
I would like Doomguy to have a push-cart, maybe with a trained imp or zombie pushing it, for all the guns he usually haul around...or i can settle for him being able to carry fewer guns around at one time ( for instance: flashlight and knife, one handgun or smg, one shotty or assault rifle and one BIG gun ) or at least a near realistic maximum carry weight - more weight = penalty to manuverability and stamina.
Guns wear out and jam and break.
No soulcube or über-artifacts plz.
Randomized spawnpoints with random monstertypes, for better re-playability/re-use of levels. If a suddenly needed gun is "back there somewhere" for instance.
Unlike popular opinion i would like DooM 4 to be as dark as DooM 3 and that it´s left to modders to ducttape flashlights to guns. The flashlight could be charged by plasmacells and perhaps the bulb can break, leaving one in near utter darkness untill replaced.
Perhaps it´s out of this DooMworld, but a Fallout type RPG-element would suit me just fine. Being able to customize DoomGuy to be the usual gung-ho fighter with bonusses to melee/gunplay or a sneaky bastard able to set traps and stuff...arhdunno.
Human NPCs with questionable allegiance, like soldiers ( different army factions? ), scientists, civillians...
Really i just want the immersion and suspense DooM 3 gave me. Yeah, i actually liked it!!
Good luck with that!
|