GoatLord
I really should think before I post.

Posts: 1891
Registered: 07-02 |
I've played through most of Doom 3 and have finished Resurrection of Evil. My pros and cons are as follows:
Pros:
• Great art direction. Lots of micro details, especially with the computer screen animations. The maps really situate you in a claustrophobic Martian hell, and the texture quality is superb. Lighting is quite stark and still looks very good today. Enemy designs are mature and well executed.
• Unexpected features, like the "mini game" involving disposing waste canisters, the gravity gun and heart "weapon" in ROE, or the sentry bots that help mow down enemies.
• Deeply atmospheric, with cinematic ambient music, careful use of environmental sounds, eerie and disturbing lighting, and enemies ambushing the player.
• A number of classic idioms were included, such as the demonic iconography, a depiction of Hell, moody lighting, and the overwhelming sense of helplessness.
• Gameplay isn't weighed down by lengthy cutscenes, unnecessary puzzles, heavy NPC interaction, or micro-managing.
Cons:
• Most of the weapons sucked. Many of them seem oddly un-futuristic, while the ones that do weren't particularly impressive. This takes place in the year 2145; we shouldn't expect weapons based so closely on today's to be the norm in the 22nd century.
• A lot of other aesthetics seem rather outdated, too, such as: bulky PDA's and video discs taking the place of implants or electronic telepathy, which we have been working on for years; large, bulky armor when we have been working on thin, light-weight armor for years; silly looking computers with large keyboards, when holographic touch screen interaction would make more sense; very little indication of a world filled with nanotechnology; sentry bots too stupid to not fire at you on occasion; and of course, the flashlight problem that was quickly solved with the Duct Tape mod.
• Depictions of Phobos and Deimos would have been nice, and it wouldn't have hurt to feature more of Hell.
• Level design was painfully linear.
• Firefights are often underwhelming.
Last edited by GoatLord on 06-16-11 at 21:24
|