AgentSpork
Agent Spork is a resourceful agent for the Country

Posts: 2126
Registered: 09-02 |
Ryathaen said:
I feel like I'm the only person who thinks the alpha looks much worse than what we ended up getting. Zombies getting back up after they're killed was interesting in Quake, but it just seems annoying for a monster that's so common. Speaking of Quake, I love Trent Reznor's work in that game, but all the sound effects in the Doom 3 alpha are spectacularly bland and generic. On top of that, the muzzle flashes on the weapons leave behind this weird glowing smoke for a second. What's with that?
Was the Doomguy supposed to be partially possessed or something in he original story? When he exits the elevator, he growls and bares his teeth. And then in all the cutscenes he seems to be hobbling with a very strange, inhuman jerkiness.
Out of all the differences between the alpha and the final product, I most wish dissolving corpses hadn't been implemented. Or at least there had been an option to turn it on or off. It would have been nice to still have that original shotgun model and to see Doomguy wearing his helmet, but those are pretty minor complaints.
I actually have to agree with you on most of those points. But then again, there's a reason why it was called the Doom 3 alpha. :P
Totally not trying to pimp Doom 3: Phobos or anything, but it also has a new shotgun which is (I believe) loosely based on the design of the alpha's shotgun, which you can see here. It's also supposed to have a little bit more range and less spread than the normal Doom 3 shotgun had, which I think is a plus considering you had to wait until the enemy was right in your face before you could do any actual damage with that thing.
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