Konig Varorson
Registered just to make one post

Posts: 1
Registered: 01-12 |
GoatLord said:
I wonder why id skimped on the demonic details. Maybe they thought it was cheesy to go for a "satanic" look.
Personally, I'm glad they skipped out on the demonic-goat look.
It's not hard to have demonic or satanic things without going with the stereotypical/cliche'd use of inverted pentagrams and goats.
Anyways, other than the aforementioned aspect that DOOM I/II and DOOM 3 hold different mentalities (shoot 'em up vs horror survival), having demons go a route different than "add spikes, horns, or goat-features will make them demonic" was nice to see.
Foes like the imp and hell knight got improvements. The pinky and cacodemons felt more like new monsters than redesigns (even if the means of attack was the same) - for the pinky demon it was more of going from big and muscular to fat and blubbery while the cacodemon looked more like it was the decapitated head of cyberdemons-minus-the-cyber-and-horns, but other than those two (iffy on the cyberdemon itself), I felt that the looks for the demons were rather well done for the change in game atmosphere.
Rambosee said:
I thought they were scary.
Nothing scared the shit out of me as much as opening a door to a Hell Knight.
I think that's more of the thriller aspect of the game rather than the design of the monster.
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