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geo
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Posts: 1380
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Totally. Especially if its FPS. Doom 3 would have rocked if it was like God of War but with doom weapons and doom enemies. Instead of Aries have a towering Icon of Sin.

Old Post 11-10-11 17:27 #
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yellowmadness54
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geo said:
Totally. Especially if its FPS. Doom 3 would have rocked if it was like God of War but with doom weapons and doom enemies. Instead of Aries have a towering Icon of Sin.


Wait... How would that have worked at all?

Old Post 11-10-11 23:20 #
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geo
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It was a joke. My real comments are on page 1. But it would have worked. Unlockable abilities, double jumps, wall climbs. Guns for long range, short range using your fist, brutal kill moves like pulling the head off a Baron of Hell, shot gunning a pinkie to the face with a 1 second close up. Quick time events. Climbing up a cyberdemon and chainsawing through its skull. Push bock puzzles, imps as archers, using living humans as fodder, tearing apart former humans, sacrificing living ones to the gods so you can continue. Fuck Mars, Diemos and Phobos were gods at some point :-)

Hey even Mortal Kombat Shaolin Monks sold copies... Of course you could have done my other idea of making all Doom monsters into cute plushies and had it be a Wii on rails laser blaster game. Not FPS.

Old Post 11-11-11 16:01 #
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Necromancer-AMV
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-To see more of Mars, not just in those "omg, runnin out of oxygen gotta find an airlock" bits

-More hell & alien ruins areas.

-More weapon functionality; instead of the flashlight & grenades being separate slots, they're weapon mods. Flashlight could be attached to lighter weapons (pistol, machine gun, shotty), the machine gun and chaingun can equip a grenade launching mod, etc. Mods can only be attached to one weapon at a time, and the switchover is not instantaneous and shows the player adding or removing the mod, so switching up in a battle is a bad idea.

-Corpses not disappearing immediately, not exploding when you hit them twice with a flashlight, etc.

-More use out of the Berserk powerup, and maybe bring in another powerup.

Old Post 02-07-12 03:20 #
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D_GARG
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Necromancer-AMV said:
-To machine gun and chaingun can equip a grenade launching mod, etc


not grenade launcher, cus then u have COD :(

but the rest, YES!!

Old Post 02-07-12 15:21 #
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Avoozl
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D_GARG said:
not grenade launcher, cus then u have COD :(
CoD wasn't the first game series to focus on under barrel grenade launchers and besides, the only CoD games to have existed around the time of Doom 3 didn't have them as they were based in WW2.


Necromancer-AMV said:

-More weapon functionality; instead of the flashlight & grenades being separate slots, they're weapon mods. Flashlight could be attached to lighter weapons (pistol, machine gun, shotty), the machine gun and chaingun can equip a grenade launching mod, etc.


You do realize that hand grenades are not the same type of grenade as the grenades used in under barrel launchers.

Last edited by Avoozl on 02-08-12 at 07:41

Old Post 02-08-12 07:32 #
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TheUltimateDoomer666
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I would have given DOOM 3 an entirely metal soundtrack. :)

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Also known as "The Ultimate Doomer" (case sensitive) on DOOM Wiki.

Old Post 02-13-12 10:59 #
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Jimi
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Avoozl said:
You do realize that hand grenades are not the same type of grenade as the grenades used in under barrel launchers.


Tell that to the Quake2guy. He finds grenades on the ground that look like some kind of pottery pots. In the hands they're still about the same color, but a bit different shape and twists from the middle, the shape stays when it's actually throwed. In the grenade launcher they're like grenade launcher grenades usually are. But when they're launched they're something similar to those grenades in Quake1. Well, at least he doesn't try to fit them into the rocket launcher, like his cousin Quake1guy.

I guess in Doom3 I would change the grenades less bouncier, shotgun reload 1 shell at a time, chaingun name to minigun and it should also have a larger ammo capacity and faster firerate.. or just replace the gun into some single barreled machinegun. Shotgun pellets could spread less. Double shotgun could have an exception with automatic reload disabled, so that it would still automatically reload, or have a larger ammo capacity than 1 shot/2 shells. Armor was littered everywhere.. I'm hardly ever below 100 points.

Using the artifact in nightmare mode should have restored player's health to at least 25, and maybe if player's health was above 25 in any difficulty, it should decrease player's health to 25. It was a demon item which obviously corrupts the user, but also at the same time keeps him alive. Sort of like The One Ring.

Old Post 02-13-12 13:28 #
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geo
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I think the grenades in Doom 3 were flawwed. They took way too long to release and the game is mostly close quarters. So the only real times to use them were dropping them down holes or rolling them through closing doors, which took too long and the grenade would bounce back at you.

The game should have told people the obvious that a shotgun is a close range weapon and a machine gun is a long range weapon. Or just kept the same weapons physics.

Perhaps different and stranger powerups like... an artifact for all shotgun damage done results in more energy for you for 1 minute. Or shogun shells light enemies on fire or plasmaing an enemy will pop out ammo or health packs on their death for 10 seconds.

Old Post 02-13-12 16:29 #
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Avoozl
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Jimi said:


Tell that to the Quake2guy. He finds grenades on the ground that look like some kind of pottery pots. In the hands they're still about the same color, but a bit different shape and twists from the middle, the shape stays when it's actually throwed. In the grenade launcher they're like grenade launcher grenades usually are. But when they're launched they're something similar to those grenades in Quake1. Well, at least he doesn't try to fit them into the rocket launcher, like his cousin Quake1guy.

But you don't use hand grenades as ammo for the rocket launcher in Doom 3 now do you, so they are likely to do it in the realistic sense with Doom 3.

Old Post 02-14-12 04:39 #
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doom_is_great
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I probably would've made Doom 3 a true survival horror game. Doom 3 wasn't really true survival horror. At no time did I ever feel vulnearable or afraid of the monsters. Mainly because I always had plenty of ammo and I knew I could handle any situaion I would come across.

I would've allowed the player to only carry like 2 weapons to start with. However, when the player finds a backpack, he or she would be able to carry 3 weapons at a time. I would've also made ammo and health a lot less plentiful so that the player would have to conserve ammo and scower the base for ammo and weapons.

I would've also made the levels a lot more explorable. Not so linear. Not necessarily bigger and wider open, but just with more paths to take than just one and a lot more rooms to explore.

I would've also made the monsters more deadly by giving them better AI and also allowing to do higher damage to the player so that the player would be more afraid of them. I would've made the Z-secs have smarter AI like the replicas in FEAR so that they would be tactical and fun to fight. The demons would have more animal-like AI. I would've made the imps more like the aliens from Alien vs. Preadtor 3 that would crawl all over the ceilings and walls to get at the player. This would've given the game more variety in enemy AI and tactics so that the player would have to adjust his oher tactics in order to kill the monsters. Kind of like in Rage where each bandit clan fight differently.

The sounds from Doom 3 were really boring. The monsters didn't sound that fearsome. The weapons lacked punch. The explosions didn't sound like explosions at all.So I *******ely would've fixed all those by making the monsters sounds more deadly and vicious. The guns would've sounded more powerful. The explosions would've actually sounded like explosions and also had better special effects so they weren't so boring to watch.

I would've also made Doom 3 more gory. For me, the gore in Doom 3 sucked. Gibbing the zombies was no fun at all. Killing the demons wasn't satisfying either because they would just burn up upon dying. Their corpses, blood, gibs wouldn't stay around so you could see the damage that you did to them. I basically would made it gory like Brutal Doom. I would've allowed dismemberment, head explosions, disembowelments, full body gibs that would be more satifying and cool to watch, and also permanent blood. The weapons, like in Brutal Doom, would be able to really mess up the enemy. Chainguns would be able to dismember, cut in half, rips heads off, or strip an enemy's upper torso of all the flesh it had till it had nothing left. The shotgun would be able to dismember and rips their heads off. The DB shotgun would be able to dismember, rip heads off, blow them in half, or gib their upper torso like in Brutal Doom. Pretty much would've given the weapons all the deadly effects that they have in Brutal Doom to make the enemies more fun to kill and the weapons more fun to use.

I also would've gotten rid of all monster closets and cheap warp-ins that was in Doom 3 for a number of reasons. Number one, because the monsters were way easy to kill when the warped because they would just stand there and roar for like 2 or 3 seconds which gave the player plenty of time to go and give it a shotgun blast to the face. Also because the monster closets kind of ruined the atmosphere. They made me feel like I was in a game rather than in real place. Maybe in some of the hell levels I would have allowed monster closets because it's hell and it could be a little bit more believable to have monster closets in hell rather than in the base levels.

I also would have allowed the player to carry a flashlight on his helmet so that he or she wouldn't be annoyed to have to choose between being able to see and being able to defend one's self.

Probably would've also filled the levels with more living, friendly NPCs in order to make the world more interesting and make story telling more interesting aswell. I probably would've allowed the player to fight alongside an NPC sometimes aswell, but the majority of the time the player would be alone.

Anyway, can't think of anymore changes I would've made. Maybe I would've made the player fight bigger groups of enemies at some points in the game. Not hordes because simply the comps. back then would not have been able to handle that and would've exploded if there was like 50 enemies on the screen at once. I probably would've made the player fight like 10 enemies at once. Mostly the player would be fighting like 3 to 5 enemies at once.

Just thought of another thing I would've changed. I would've made the world more interactive to make it more interesting nad so that the player would be able to do more than just kill monsters.

Last edited by doom_is_great on 04-23-12 at 17:04

Old Post 04-23-12 16:56 #
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DoomUK
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doom_is_great said:
The sounds from Doom 3 were really boring.

Trent Reznor sounds mod.

doom_is_great said:
I also would have allowed the player to carry a flashlight on his helmet so that he or she wouldn't be annoyed to have to choose between being able to see and being able to defend one's self.

Duct tape mod.


Not that this invalidates any of your other points, and I agree that if survival horror was what id were going for then they should have gone all the way, but nitpicky things like these were fixed 8 years ago.

Old Post 04-24-12 10:16 #
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doom_is_great
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Yeah, I know. Trent Reznor sound mod doesn't fix all the sounds though. The explosions still suck.

I think making Doom 3 like STALKER, where the base is just one huge massive level and you have to search for ammo and health to survive would've been way awesome. STALKER elements combined with the points that I wrote in my previous post I think would've made Doom 3 way more awesome.

Old Post 04-26-12 19:41 #
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TB171
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More hell levels. I mean seriously? Only 3 Hell levels?

Old Post 04-29-12 21:26 #
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Deeforce
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I would add allies and more enemies. Just like you all know it from "The Ultimate Torment & Torture" map 01 of Havoc.

Old Post 05-21-12 11:53 #
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