Zaldron
Sex Cauldron

Posts: 9917
Registered: 08-00 |
That attitude drives developers to make crappy games.
Then EVERYONE's bitching around the Internet saying "Oh, no! The developers pull out the same crap all the time!".
Please. DooM was intended to have bullet holes, sideckicks, destructable walls, storyline, scorched walls, breakable monitors, inventory, and a lot more.
Technology and time killed those features, but something's obvious, id at first aimed for a MUCH more ambitious project.
I hope they have the cash, time and experience to do it now.
|