DooM_RO
Member

Posts: 605
Registered: 02-11 |
GoatLord said:
But Rage doesn't really look better. It looks different, but the astounding lack of shadows in so many areas makes it looks WORSE than Doom 3, in terms of lighting.
I think it's a matter of perspective, really. One one hand you could say that RAGE looks bad because of low res textures and poor shadows(which is very valid!) but on the other hand, each rock and scrap of metal is unique and if you look at stuff from afar, it actually looks REALLY good and it makes me sad to see RAGE being beset by so many uneccesary problems as I think it is a great game with great gameplay mechanics and shooting. The thing is that Id implemented this tech at the wrong time.Had blu ray disks been commonplace at the time of its release, I imagine things would have turned out very differently.
I hope we will see more stuff from id that is not necessarily much better textures or models but something that actually makes playing more fun like this http://www.youtube.com/watch?featur...d&v=hmaHj6mpT0k .It would be cool if every monster could be killed in a unique way: if I blast an imp's arm with a shotgun, it should explode and then show it trying to stop the bleeding with his other arm.
It also seems that Id tried to correct a lot of the problems Doom 3 had with the gameplay. The guns are perfect in RAGE, from sounds to shooting to the upgrades and shooting enemies is very rewarding. The way I see it, Rage got rid of many problems in Doom 3 had but also lost the graphical fidelity of Doom 3. I think both games are good(better than most) but that is exactly the problem: good is NOT GOOD ENOUGH when it comes to the inventors of the FPS and rightfully so. Id made a lot of mistakes with their previous games, mistakes they should have avoided and COULD have avoided and if Doom 4 is to be a memorable game, it has to take the good stuff out of both games and take it up to eleven because that's what is expected of them.
Last edited by DooM_RO on 06-16-12 at 18:16
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