BloodRayne
Warming Up

Posts: 13
Registered: 08-12 |
DoomUK said:
Haven't played the mod so I can't comment on anything except the visuals, but there's way too much bloom in some of these shots, in conjunction with some sloppy lighting. I know that it's fashionable amongst a certain sector of the community to have bloom in your Doom 3 mod these days, so maybe it's just a matter of personal taste, but there's no excuse for having large areas of completely unlit surfaces when the surrounding lighting wouldn't permit that pitch blackness in reality. And especially when there's light sources that don't appear to me emitting any light. Id got away with it because I believe they were being conservative with the number of lights per room, and back in 2004 no one cared because we were all enamoured with how pretty idtech4 looked otherwise.
Not sure if I'm nitpicking something that's WIP, and as far as the lighting goes I know things always look a little brighter in-game than they do in screenshots. But based on what I see I'm just being honest with you.
Thanks for your feedback, I'm going to reply honestly to you.
It's a pity that often people react to such small things that are such a small part of the experience of the game. Bloom is nothing in Grimm. It's just an option you can turn on or off, and then there are about 7 different properties you can configure about said bloom.. Did you know..there's also HDR, Glare, Parralax mapping, Screen Space ambient occlusion and many more visual options in Grimm?
Did you know? Incorporating these options, which are fully customizable and can be turned off completely, took me all of 30 minutes work. Making the rest of the game took me 800+ hours work.
Which area do you think interests me more to hear feedback about?
When you turn all that riffraff off you still have Grimm, with it's own unique old-skool gameplay identity. I so wish people would react on the gameplay instead of these kinds of nitpicks that are just.... irrelevant. It's just not important or relevant because you can configure it completely. Of course you can't make everybody happy. But I'd much rather get some feedback about the actual game than about configurable options and how they aren't configured correctly to such and so's taste.
Thanks anyway!
I do sincerely hope you find the time to play the 3 hours of gameplay that Grimm offers and feedback me on that. :)
Last edited by BloodRayne on 08-19-12 at 14:13
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