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Sodaholic
I feel justified yet disgusted with myself at the same time


Posts: 2694
Registered: 04-07


The FOV in Doom 3 BFG is NOT 60, it is 80. Furthermore, since BFG was designed with widescreen in mind, the actual FOV is more like 107.

Also, the world textures are NOT reduced in resolution, they are the same as they've always been.

Old Post 10-21-12 09:33 #
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Caffeine Freak
black and shiny


Posts: 704
Registered: 05-10



Sodaholic said:
Also, the world textures are NOT reduced in resolution, they are the same as they've always been.


I really wish anybody who claims the textures look worse would cease playing games entirely. If by 'worse' you mean 'has more crispness and detail', than yeah, they look worse all right.

Old Post 10-21-12 10:56 #
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Harmata
Loser


Posts: 299
Registered: 03-12


I think that one of the reasons why some people think that textures got worse is the new lighting EVERYWHERE. They did a very lousy job by simply making almost every scene brighter, and now those textures that were previously hidden in darkness are more noticeable.

Old Post 10-21-12 11:08 #
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Revenant100
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Posts: 293
Registered: 07-04



Sodaholic said:
Stop spreading falsehoods
I'd say this is a bit of an ironic sentiment since what you're saying isn't exactly correct either. Unfortunately, it's not so easy to compare the FOV between games simply by the value of "g_fov" since the BFG Edition measures FOV differently than the original CD release. I think the best way to clear up the FOV confusion is simply to compare actual images from each game.

To begin, the original CD release of Doom 3 can automatically adjust the FOV so you never have to modify the default g_fov of 90 between different aspect ratios:
http://img338.imageshack.us/img338/8788/d3origfov.jpg

Now the BFG Edition, which is supposed to natively support widescreen, defaults g_fov to 80:
http://img823.imageshack.us/img823/4157/d3bfgfov80.jpg

That looks pretty looks pretty small, so why not set g_fov in the BFG Edition to 90 as you suggest?:
http://img713.imageshack.us/img713/1630/d3bfgfov90.jpg

That's still not correct. However, if we calculate the proper FOV, let's set the BFG Edition's g_fov to 106:
http://img822.imageshack.us/img822/8238/d3bfgfov106.jpg

No we've finally matched the original game's FOV. But what does this mean for the popular rumor that the BFG Edition's FOV is 60?

Just for fun, let's set g_fov in the original version of Doom 3 to 65 and compare it to the BFG Edition's default g_fov of 80:
http://img707.imageshack.us/img707/8466/d3origfov65.jpg

And that looks pretty identical to me. So you're correct, the BFG Edition doesn't use a fixed fov of 60. It's actually about 65.


Caffeine Freak said:
I really wish anybody who claims the textures look worse would cease playing games entirely.
The textures do look worse in the BFG Edition, though. The original CD release of Doom 3 has an Ultra Quality setting which uses uncompressed textures while the BFG Edition is locked with compressed textures equivalent to the original's High Quality. Here's a comparison:

Doom 3 original CD release on Ultra Quality (uncompressed textures):
http://img685.imageshack.us/img685/5576/80479517.jpg

BFG Edition (compressed textures):
http://img811.imageshack.us/img811/2600/bfgg.jpg

Old Post 10-21-12 19:14 #
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Sodaholic
I feel justified yet disgusted with myself at the same time


Posts: 2694
Registered: 04-07



Revenant100 said:
stuff

Oh, shit, you're right. I had no idea that it calculated FOV that way, I thought it was the same as the original. Also, that compression is worse than I thought it was.

Welp, I feel stupid now.

Old Post 10-22-12 01:01 #
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SweatyGremlins
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Posts: 81
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ban him for being wrong!

Old Post 10-22-12 02:44 #
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Caffeine Freak
black and shiny


Posts: 704
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Revenant100 said:


The textures do look worse in the BFG Edition, though. The original CD release of Doom 3 has an Ultra Quality setting which uses uncompressed textures while the BFG Edition is locked with compressed textures equivalent to the original's High Quality. Here's a comparison:



Not trying to insinuate anything, but are you sure your graphics card is loading all the textures correctly? I ask because I can detect virtually no difference at all in most of the world textures from the BFG to the Vanilla versions. Though with the different lighting, it's sometimes hard to tell.

D3 shots:

http://i745.photobucket.com/albums/...eak9000/D31.jpg
http://i745.photobucket.com/albums/...eak9000/D32.jpg
http://i745.photobucket.com/albums/...eak9000/D33.jpg
http://i745.photobucket.com/albums/...eak9000/D34.jpg
http://i745.photobucket.com/albums/...eak9000/D35.jpg

BFG shots:

http://i745.photobucket.com/albums/...ak9000/BFG1.jpg
http://i745.photobucket.com/albums/...ak9000/BFG2.jpg
http://i745.photobucket.com/albums/...ak9000/BFG3.jpg
http://i745.photobucket.com/albums/...ak9000/BFG4.jpg
http://i745.photobucket.com/albums/...ak9000/BFG5.jpg

Old Post 10-22-12 03:50 #
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SweatyGremlins
Mini-Member


Posts: 81
Registered: 08-11



Caffeine Freak said:
[B]

D3 and BFG shots


I can see the BFG textures aren't as good even in your screenies. But, I mean you really gotta run around in the game zooming in and make it a point to notice these things.

Texture analness is such a PC gamer thing lol.

I have the original Doom 3 on PC and the BFG version on PS3, the old version on PC does look better (and proper FOV!), but we're taking about two different shades of shit at this stage in the games age behehe.

I think the BFG version is just to celebrate Doom, and give an excuse to play through them all over again, now on my PS3 :)

Old Post 10-22-12 04:36 #
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Harmata
Loser


Posts: 299
Registered: 03-12



I think the BFG version is just to celebrate Doom

Get a load of this guy!

Old Post 10-22-12 05:42 #
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SweatyGremlins
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You'll get my load when you get me that purse you promised.

Old Post 10-22-12 07:27 #
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