scifista42
Member

Posts: 274
Registered: 05-12 |
THERE WAS NO FLESHLIGHT IN HELL
I haven't bought BFG Edition, and not going to, so I cannot compare it, but in Doom 3 I kinda liked the fact you need to think when to turn on the flashlight and when to shoot in the darkness. It added to the atmosphere and made the game harder, which Doom 3 really needed. Why make it easier again?
One of the remarkable moments of Doom 3 for me is when in the research complex (I can't remember which level) you must follow the transport box with a captured imp, which transports him through pure darkness. Although it travels quite slowly, you can't keep up with it, since you want to explore the environment and also the enemies distract you. So you have to fight several imps at once in total darkness, which was quite a gripping, yet enjoyable fight. Permanent flashlight would ruin the suspense, fun and the atmosphere too. So here I'm with EvilNed01 - I like how you had to choose between clear sight and firepower, the creepiness connected with that etc.
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