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DoomUK
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DooM_RO said:
Not quite as wholesome as the last but still very good. How is work on it going? Do you think it might come out this year? How much of Phase 1 is done and are we going to get another devblog? Finally, do you think this can compete for a Cacoward?

Do the Cacoward rules permit unfinished, non-Doom, non-Heretic or non-Hexen-related projects? If so, feel free to nominate it.

Work is going well. Shaviro and geX have recently compiled a detailed story document, which has been shared with the rest of the team. The maps are all coming together nicely. Action and monster placement is being worked on fastidiously by Caffeine Freak.

No sign of the finish line yet, sorry. But expect awesomeness.

Old Post Apr 22 2013 12:58 #
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printz
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DoomUK said:
Do the Cacoward rules permit unfinished, non-Doom, non-Heretic or non-Hexen-related projects? If so, feel free to nominate it.

It is Doom.

Will there also be a OS X or Linux game binary? Though I'll still play it on my gaming PC.

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Old Post Apr 22 2013 13:30 #
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DoomUK
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printz said:
It is Doom.

In our hearts, maybe. But I don't recall there ever being a Doom 3 mod in the Cacowards.

Too early to speak about non-Windows versions of Phobos. I'm going to tentatively say no.

Old Post Apr 22 2013 13:44 #
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DooM_RO
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DoomUK said:
In our hearts, maybe. But I don't recall there ever being a Doom 3 mod in the Cacowards.

Too early to speak about non-Windows versions of Phobos. I'm going to tentatively say no.

Probably because there was never a worthy Doom 3 mod to begin with - at least not a map pack. The Dark Mod doesn't count.

Old Post Apr 22 2013 15:44 #
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DoomUK
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DooM_RO said:
Probably because there was never a worthy Doom 3 mod to begin with - at least not a map pack.

I think that's a fair assessment.

Phobos and Hexen: EoC are the only two ambitious projects that have stood the test of time - many others have been started but abandoned over the years. There's been a handful of pretty good standalone maps made, and certain mods which supposedly make Doom 3 "prettier", but that's about it.

Doom 3 modding has never taken off in the same way Doom modding has. I can't ascribe the lack of interest to the complexities of working with a more modern engine, because there's a myriad of HL2/Source mods out there for example.

Last edited by DoomUK on Apr 22 2013 at 16:12

Old Post Apr 22 2013 16:05 #
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CorSair
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I like that reception area. Especially that info board with guide lines.

Old Post Apr 22 2013 16:15 #
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DooM_RO
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DoomUK said:
I think that's a fair assessment.

Phobos and Hexen: EoC are the only two ambitious projects that have stood the test of time - many others have been started but abandoned over the years. There's been a handful of pretty good standalone maps made, and certain mods which supposedly make Doom 3 "prettier", but that's about it.

Doom 3 modding has never taken off in the same way Doom modding has. I can't ascribe the lack of interest to the complexities of working with a more modern engine, because there's a myriad of HL2/Source mods out there for example.

Probably because Id never really promoted it. If I were Id, I would host a modding site with a forum and annual contests. If they had done that, it would have been much more popular, I'm sure.

And I do think it's because of the complexity. I consider mapping for Doom to be a kind of "proto-minecraft". Very easy to use and the minimalistic style becomes better with age. Doom 3 is not particularly easy to map for and the opinion on the game has always been divided anyway.

Old Post Apr 23 2013 05:30 #
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DoomUK
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Aaannnd, another new screenshot:-

Mars City Living Quarters

Old Post Apr 25 2013 12:34 #
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Avoozl
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That shot kind of looks like Doom 3 mixed with Dead Space 2 in a way.

Last edited by Avoozl on Apr 25 2013 at 13:34

Old Post Apr 25 2013 13:23 #
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printz
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DoomUK said:
Aaannnd, another new screenshot:-

Mars City Living Quarters

Living people! Someone there to talk to!

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Old Post Apr 25 2013 14:03 #
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DooM_RO
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DoomUK said:
Aaannnd, another new screenshot:-

Mars City Living Quarters

So pretty! You see guys? Doom 3 HAS potential. It's just that Id failed to use the full potential of Doom 3 to make a (truly) worthy sequel (probably because of internal strife and hardware limitations). Kinda feels like the mall level from SS2. It's such a shame that so few people know about this... What if I also started a thread on the Beth forums? Would you like that?

Old Post Apr 25 2013 14:56 #
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Shaviro
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Thanks, and sure :)

Old Post Apr 25 2013 15:06 #
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DooM_RO
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My tweet got favorited by Id :D

Old Post Apr 26 2013 12:33 #
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Coopersville
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They're onto you. inb4 C&D.

Old Post Apr 26 2013 21:08 #
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DooM_RO
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Coopersville said:
They're onto you. inb4 C&D.

Uuuh, what reason would they have to C&D?

Old Post Apr 27 2013 06:10 #
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LkMax
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DoomUK said:
Aaannnd, another new screenshot:-

Mars City Living Quarters

That's getting better and better. =)
During my first playthrough I expected to find some buildings and more outside areas on Doom 3 Mars "city" (like in the E3 Demo), even if it were only visible from inside another building, I was disappointed. =(

Old Post Apr 28 2013 14:06 #
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Coopersville
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DooM_RO said:
Uuuh, what reason would they have to C&D?

Are you setting me up for the next joke, or am I just too far ahead of you?

Old Post Apr 28 2013 19:17 #
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kristus
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It's not a joke if you have to explain it. But please explain it.

Old Post Apr 28 2013 20:32 #
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DoomUK
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LkMax said:
During my first playthrough I expected to find some buildings and more outside areas on Doom 3 Mars "city" (like in the E3 Demo), even if it were only visible from inside another building, I was disappointed. =(

We've always wanted to have more of the "city" part of Mars City. Indeed, the alpha/E3 demo was partly what encouraged us to do this. You can rest assured that you'll see much more of it than you did in Doom 3.

Old Post Apr 28 2013 21:17 #
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DooM_RO
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The devs have confirmed on their Twitter page that they have just reached Phase 2! Congratulations Team Future!

Again, you can read all about phases in Devblog #12.
http://www.moddb.com/mods/phobos/ne...he-greater-good

And here is the source for the news.
https://twitter.com/Doom3Phobos/sta...062544515096576


This would have been the perfect time for a devblog, especially since the last one was almost one year ago but I'm sure you know better!

Also, will you permit us to use your assets in future mods?If so, will you also release the assets from the last 2 episodes? It would be a shame to let all that work go to waste. Your mod might kickstart a new generation of Doom 3 mappers and I imagine the new textures/models etc. would come in handy.

Last edited by DooM_RO on May 6 2013 at 14:33

Old Post May 6 2013 14:23 #
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GoatLord
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Keep it up, guys. There's hardly any Doom 3 mods out there and this one is looking more and more like a contender for the best one!

Old Post May 9 2013 20:14 #
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keithktam
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the project seems move on quite a lot since my last visit, well done!! the graphic and the design of environment have improved a lot!! like the slight tone down/toony look of it, not to say it looks cartoony, but the shader exhibit a certain smooth look to it and the graphic looks more vibrant while still remains doom like. in short, i like it!!

oh, how much texture from doom 3 or even the old doom have you reuse here??

Old Post May 17 2013 08:32 #
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Face23785
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I have been following this mod for a few years, very excited for the release, whenever it comes. Almost feels like I'm waiting for Doom 3.5 since Doom 4 is god knows where. Keep up the great work!

Old Post Jun 6 2013 15:15 #
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Komenja
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Same here! Keep on rollin'.

Old Post Jun 27 2013 19:30 #
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DooM_RO
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How are things going?

Old Post Jul 13 2013 07:47 #
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Shaviro
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Things are going pretty great.
I wrote a little something about what we're currently doing on our facebook page.

It's really rewarding to go back and fix all the problems that have bothered us throughout the years. At this point we have so much content already made that it's easy to go back and add/rework content. The ratio between time spent and additional value is very "profitable" at this point. Not that this will go on forever. Phase 2 is the rough process where we go through the levels and correct the larger mistakes, fill in the more glaring holes etc. Phase 3 won't change much in terms of this.

Old Post Aug 17 2013 10:27 #
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DooM_RO
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I've already read that :P, very interesting but I wish I could see a before/after comparison shot. How long do you expect this phase to last, is it reasonable to expect a release this year?

Old Post Aug 17 2013 11:11 #
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I know this is for vanilla D3 but will it work with the BFG edition? I have no idea where my retail copy of D3 is!

Old Post Aug 17 2013 18:14 #
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Sgt_BFG
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Only just heard about this mod today, but I'm already hype for it.

Old Post Aug 17 2013 23:30 #
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Avoozl
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I guess this mod will most likely be short, hopefully as long as the RoE expansion.

Old Post Aug 18 2013 01:18 #
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