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printz
CRAZY DUMB ZEALOT


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Shaviro said:
On the public relation side of things, making a mod for Doom3 sucks. Id software ignoring Doom3 mods. Doom3world (when it was) being a completely useless base for a productive community. Gaming sites happily showing any crap as long as it has a Half-Life label on it. Moddb publicly denouncing the base of your mod. The list goes on. If anyone's interested in why and just how much it sucks I'll be happy to elaborate. Don't want to write a 3 pages long bitter post about it though. I can say though that at times it's frustrating to work on something "nobody" will play, but the further we've went into development, the less it bothers me. I'm having fun working on it and results are actually showing. What bothers me is more about the aforementioned lack of support simply because the base is Doom 3.

I wonder if much of this could be attributed to lack of automated and stable tools, making users work twice as slow.

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Old Post May 5 2014 07:22 #
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Archi
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I missed. Are going to stream again?

Old Post May 5 2014 07:47 #
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geX
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Yes we are. We will let you guys know a few days in advance the next time. Yesterday was a spontaneous test.

Old Post May 5 2014 09:08 #
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Patrol1985
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Shaviro said:
Gaming sites happily showing any crap as long as it has a Half-Life label on it.

That's true and a real pity. Some time ago Steam featured "Half-Life: Before" on its front page. A free, fan-made mod. To this day my only review on Steam is of this "product" as I wanted people to avoid wasting time on this crap. Steam should be ashamed to have featured it on the front page when lots of gems remain hidden, never to be discovered. I'm not an id fanboy / Half-Life hater by the way. I REALLY like Half-Life, but the fact such a half-assed piece of shit gets released and promoted just because it's related to Half-Life makes me really pissed. Grammar mistakes, low performance (we're talking about the engine of the very first Half-Life), buggy maps where one can get stuck and has to reload a previous state.... and the boss fight... what were they thinking?!

Old Post May 19 2014 23:34 #
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Shaviro
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Streaming right now here!

Old Post Jun 7 2014 12:13 #
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Marnetmar
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Psst

Hey

When do we get more Phobos porn?

Old Post Jul 11 2014 20:36 #
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Caffeine Freak
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We're working hard to bring you the big loads. Without giving too much away, I've been working on numerous new monster skins as well as maps recently. Might give you a peek or two soon.

Old Post Jul 17 2014 02:26 #
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DooM_RO
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Is it coming out this year?

Old Post Jul 21 2014 19:45 #
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Caffeine Freak
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DooM_RO said:
Is it coming out this year?

Can neither confirm nor disconfirm.

Old Post Jul 22 2014 23:12 #
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Doominator2
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DooM_RO said:
Is it coming out this year?

It's coming out "When it's Done" ;)

Old Post Jul 22 2014 23:51 #
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Shaviro
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I just made the count.
We recently (as in this year) exceded the combined total of brushes for Doom3 and Resurrection of Evil. They have 344480 brushes, we have 372164. That tells you little about the actual quality or playtime, but I can only reassure you of the former and the latter will probably clock in somewhere in between the two :)

Old Post Oct 17 2014 09:50 #
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DooM_RO
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Is a new devblog planned?

Old Post Oct 17 2014 11:57 #
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Shaviro
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A short answer long in the making: no.

We're actually not planning any kind of outlet of media anytime soon. I don't think we have released any media since June last year or so and I don't really see us doing that for quite some time. Maybe if there's an area or thing that people just *have* to see we will release that, but for the time being all that is on our schedule is work. Work. Work. It's not that we want to hide the good stuff, but the slow dripping of media hasn't really done us much good. There is a huge mountain of work ahead of us and at the moment we are just focusing on that and not much else. The work and cooperation between team members has never been better and everything is going smoothly, but doing some half-assed media would only distract us from this. We want to focus 100% on the actual work so that when the time comes for us to return with a bang, we can focus 100% on the media being released. There is no sense in showing how awesome the mod is with a video only to disappear for 1 years.

We will continue to tweet and write small pieces on facebook and here. We will also answer any questions you may have here, but don't expect a whole lot of new stuff the next while :)

Old Post Feb 19 2015 09:38 #
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Dime
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Waiting patiently on this one but it'll be worth it!

Old Post Apr 19 2015 00:01 #
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Avoozl
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.

Last edited by Avoozl on Apr 20 2015 at 12:24

Old Post Apr 19 2015 02:27 #
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Marnetmar
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Old Post Apr 21 2015 14:25 #
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Shaviro
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That level is such a bitch to work on in the editor.
It's practically white (from all the overlapping brush lines) there in the middle of the level. It's highly vertical and filled with interconnections. Very hard to navigate in the editor.

Other than that I love the map :P

Old Post Apr 22 2015 08:46 #
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Tetzlaff
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Highly vertical, interconnected, complex - sounds just like my favourite taste of leveldesign!

Old Post Apr 22 2015 17:39 #
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Piper Maru
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How long will the campaign for Doom 3: Phobos be?

Old Post Apr 23 2015 12:22 #
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DooM_RO
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Is there a chance it might come out this year?

Old Post Apr 23 2015 12:35 #
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Shaviro
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We initially aimed for 6+ hours, but it will most likely be well above that.
The release date most likely won't be in 2015.

Old Post Apr 23 2015 12:53 #
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Caffeine Freak
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In my opinion, 6+ hours would be a conservative estimate at this point. The way things are shaping up, I think 6 hours would be a good estimate for one of the people who designed the mod and knows where everything is.

Old Post Apr 23 2015 22:13 #
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Piper Maru
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I can't even begin to imagine mapping Doom 3 levels, I've only gotten a hang of DoomBuilder 2. It must be real headache working on this project. But from the screenshots I can see real passion in this project and I look forward to the day that it is completed and ready to be experienced.

Old Post Apr 24 2015 01:06 #
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Avoozl
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Shaviro said:
We initially aimed for 6+ hours, but it will most likely be well above that.

Sweet.


The release date most likely won't be in 2015.
A shame but at least there will be room for improvement.

Old Post Apr 24 2015 07:15 #
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Marnetmar
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#DOOM Only *one* area from this old teaser is still in the game.
If this is one of the areas you got rid of, someone's getting shanked:

Last edited by Marnetmar on May 21 2015 at 05:13

Old Post May 21 2015 05:03 #
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DooM_RO
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What exactly was wrong with those areas? They look pretty great to me. I hope you didn't put grey everywhere like you did in the last preview...I really like the use of colors in a lot of your screenshots.

Old Post May 21 2015 06:51 #
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geX
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Marnetmar said:
If this is one of the areas you got rid of, someone's getting shanked:


Heh. Actually that's the area that we kept :)

DooM_RO

What exactly was wrong with those areas? They look pretty great to me. I hope you didn't put grey everywhere like you did in the last preview...I really like the use of colors in a lot of your screenshots.

Some areas were highly outdated, and were not functional to what we wanted to achieve when we got back to working with the maps for phase 2. So they got changed into something better, or removed from the map entirely. So some of the areas in the trailer might still be there, but in a totally different form. And don't worry, we're still working with colors ;)

Last edited by geX on May 21 2015 at 07:44

Old Post May 21 2015 07:26 #
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Shaviro
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DooM_RO said:
I hope you didn't put grey everywhere like you did in the last preview


??? What?
I think you're mistaking "removing ugly blue fill lights" with "put grey everywhere". We didn't put grey anywhere, but expanded upon the existing color schemes while making the areas richer and deeper. You know, following basic color theory.

Last edited by Shaviro on May 21 2015 at 18:03

Old Post May 21 2015 17:34 #
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Touchdown
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If it's not a rainbow, it's grey. And brown.

Old Post May 21 2015 17:46 #
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Shaviro
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Doom 3: Rainbow coming to a server near you!

Old Post May 21 2015 18:04 #
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