EllipsusD
Senior Member

Posts: 1129
Registered: 09-00 |
It is SO easy to code that I don't know why game companies keep forgetting this stuff.
It takes a bit longer to test fully, that's why. I fully agree that it should be incorporated, but the more variables you have, the more possible combinations, and some variable only make sense to be somewhat connected (size & strength)... well, for each of these the developer needs to (but sadly wouldn't, most likely) set the variables as constants, check the enemy in-game to see if there are any problems with a certain combination, eliminate the possibility of that combination if there is a problem, and, if not, test the next possibility. Six variables, though not seeming like a lot, make a lot of combinations... multiply that by the number of enemies and you see the problem.
It probably could go without testing for the most part if it were planned very well before hand. But any attributes that change the size of a model, or even the size of certain parts of the model (a more muscular imp for example) would have to be fully tested to make sure that no problems would arize.
|