Zaldron
Sex Cauldron

Posts: 9917
Registered: 08-00 |
That does work for certain games, take a look at Dead or Alive 3, hardly any textures at all, but a fuckload of polys. It does look good, but is it good in a FPS?
Let see, with the actual system, we have fully bumpmaped crackes in the hands of the guys, I think that's a lot better than messing with triangles. Specially because you DO need textures to make the lighting right. The highlights will be scattered by the bumpmaps, giving a realistic illusion of roughness, and no bumpmap will work well without the aid of a real texture.
Non-textured triangles will be hot in the future, when we will be able to calculate them as particles of the world. Materials will be algorythms that draw triangles as big as pixels in certain colors and positions depending on the material "properties".
But we're still WAY off for that one, but we will see it...
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