Mormegil
Warming Up
Posts: 25
Registered: 07-01 |
As we sit back and watch the development of new and (sometimes)better games of the first person category, such as Unreal, Wolfenstein, Quake, Doom, we always envision the coming innovations to revolve around the basis of using a keyboard, mouse, and monitor interface to play the games. But what about the descendants of the aforementioned game series, 10, 20, 30 years from now? Will gamers reach a point where today's standard of interface becomes obselete because of the introduction of a type of a control that puts us in a more realistic position in the game? What if someone developed technology that tricked your mind into thinking it was *in* the game? Would gamers want that level of depthness? Would we be able to handle it? If you sudden awoke to find yourself in a virtual world so real you could feel particles of simulated dust flying into your eye, would you also be able to handle the simulated explosion of a bullet through your arm? Something to think about while we wait for Doom 3.
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