Zaldron
Sex Cauldron

Posts: 9917
Registered: 08-00 |
There you go people, some more examples of bumpmaps and highlights.
I don't know if id will use the Vertex Shaders, that means they can't use T&L because both systems run in paralel.
Now I would like to see a working demo of specular maps. That would be the Ultimate experience in highlights and glossiness.
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