40oz
And who knows, maybe I'm wrong. But that's extremely unlikely because I'm always right.

Posts: 5554
Registered: 08-07 |
I agree with the hell part but not so much the 'needs bigger monsters' part.
I suppose that the new lighting technology seen in Doom 3 was able to be used to its fullest advantage in the labs than in an eerie unpredictable place like hell which probably explains that. But yeah, when I think of Doom 1 and 2 I think of an entire journey through different planets and unrealities, while Doom 3, like my experience with Half-Life 1 and Stronghold, felt very contained in an elaborate layout of rooms and corridors that were different but thematically felt exactly the same.
I feel like I could google any screenshot of Doom 3 and be like "oh i remember that part" even though I might not have even seen it. The only version I played was the Xbox version and from what I've read, a lot of the game was omitted in that version.
About the bigger monsters, I do think it's cool to be fighting things that make you feel small and insignificant. I remember reading about some kinda medieval game that looked really cool because it revolved around being the one brave hero fighting a series of obnoxiously huge bosses that each have a specific weak point. It looked like a pretty sweet game, I don't remember the title of it or if it even became really popular. It looked pretty awesome in a disastrous cinematic type way though.
However, I remember reading a post that kinda won me over by the differences between Quake and Doom, and that quake, from the beginning introduces you to big bad monsters and gives you all the big weapons right at the start of the game to fight them with. I actually liked that part of the game, but then they went on to talk about Doom's inclusion of many relatively weak monsters to make the game allow for more progression, instead of consistently bigass monsters. And quite honestly, I totally prefer an insurmountable number of dumb weak monsters than a group of horrendously terrifying ones.
Doom 3 however kinda treated every monster like it was a horrifying abomination and used low lighting to make them more frightening, but suspense aside, I don't recall ever fighting more than two or three monsters at a time.
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