Redeemer812
Junior Member

Posts: 126
Registered: 04-10 |
What I want to see in Doom 4:
-Emotion on the Doomguy's part: that is, not crying and wimpering emotion, but anger and hatred towards the demons, and a love for justice! To do this right, the audience will have to see doomguy's face a lot. Either give the game some cinematics (which would be cool IF done properly) or put the doomguy's face at the bottom of the screen like the old games.
-Big guns! (I'm not sure about reloading, that makes the game more of a tactical-horror-whatever game like Doom 3 which I, for one, do not want)
-Fast movement speed!
-Big levels like Downtown, Industrial Zone, and the Citadel!
-B-Movie horror elements: let the shotgun-toting doomguy loose in a suburb infested with zombies hovering around burning barrels and skull-kebabs! GARBAGE DAY!
-Multiplayer: allow monsters! Half the fun I got with the old doom was running around levels like Industrial Zone, trying very very hard not to get stuck face to face with my brothers... Or the cyberdemon!
-Hardcore heavy metal music for the romp levels... and ambient tracks for the spooky/dark ones.
-Yeah, about dark levels: doom has darkness. Diminishing lighting was one of the old doom's big graphical features, and we can't throw that out the window. Certainly there should be huge, mostly bright levels like Industrial Zone, but there should also be a few dark, crypt like levels like the Gauntlet or Monster Condo (which scared me to death as a 5 year old).
-Vehicles: meh. If you throw vehicles into Doom, it becomes Unreal Tournament. We're not making Battlefield: Doom Edition for pete's sake!
-One final thing: make the weapons well rounded, give each their own use. In the original doom I find myself using all the weapons all the time. In doom 3, for the entire game I used a shotgun/plasma gun combo. Come on, id... If the weapon's not useful, either balance the other weapons so that it is or remove it all together!
EDIT: As contrast, Doom3 was a disappointment to me. It was too long and tried too hard to be scary (it was for the first five minutes. Then it wasn't). It had too many useless weapons. It had little-to-no b-movie horror elements. It had a pathetic multiplayer mode. It had an excuse for a doomguy; he was a total wimp who changed his usually blank expression maybe twice throughout the entire game. It's levels were way too dark and cramped for way too long. It had no music. And one of its biggest mistakes, in my mind, was that it tried to have a big plot when one clearly didn't exist.
You CAN do better, id. You have a wonderful, wonderful engine at your hands. Make something truly FUN with it!
Last edited by Redeemer812 on 02-15-11 at 15:28
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